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{{stub}}[[Category:Guides]][[Category:PvE]] | {{stub}}[[Category:Guides]][[Category:PvE]] | ||
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This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|data centers]], or doing Caldari COSMOS missions and datacenters. | This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|data centers]], or doing Caldari COSMOS missions and datacenters. | ||
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. | Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a decently-tanked battlecruiser for combat and a Magnate for courier and one scanning mission. With three Expanded Cargohold IIs, the Magnate can haul over 600m3, which is the most you'll be asked to carry. A combat frigate for ratting the belts may also be useful. | ||
This page refers to several guides: | This page refers to several guides: | ||
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===1.0 Standing=== | ===1.0 Standing=== | ||
Datacenters: | Datacenters: 20x Silver/Brass tags<br> | ||
'''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br> | '''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br> | ||
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===3.0 Standing=== | ===3.0 Standing=== | ||
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before. | |||
Datacenters: 20x Palladium/Gold/Electrum tags<br> | Datacenters: 20x Palladium/Gold/Electrum tags<br> | ||
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'''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br> | '''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br> | ||
Prerequisite: Stem Robikar<br> | Prerequisite: Stem Robikar<br> | ||
Missions: 5 missions: | Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br> | ||
The final mission gives 0.94% Amarr Empire standings. | |||
'''Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad'''<br> | |||
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br> | |||
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br> | |||
The final mission gives 3.88% Amarr Empire standings. | |||
'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br> | |||
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br> | |||
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and will also be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you may end up with a spare key.<br> | |||
The final mission gives TODO Amarr Empire standings. | |||
Agent: The Curator | |||
Agent: Thumal Ebotiz | |||
''The next few agents have a tightly linked storyline, so you'll need to do these in order.'' | |||
'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br> | |||
Missions: 4 missions: Three L3 combat and one courier (200m3)<br> | |||
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br> | |||
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later. | |||
'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br> | |||
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br> | |||
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwhich or something. | |||
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate. | |||
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun. | |||
'''Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun'''<br> | |||
Prerequisites: Nossa Farad | |||
Missions: After accepting Nossa Farad's Voucher, he'll send you to .. | |||
'''Agent: Ader Finn - Planet V Moon 3, Munory'''<br> | |||
Prerequisites: Odan Poun (Part 1)<br> | |||
Missions: 1 0.1m3 courier. | |||
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2) | |||
'''Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun'''<br> | |||
Prerequisites: Ader Finn<br> | |||
Missions: 2 missions: one L3 combat, one 0.1m3 courier. | |||
This will give you the Key to Lord Manel's Mansion, and point you towards .. | |||
'''Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun'''<br> | |||
Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br> | |||
Missions: Three L2 combat missions.<br> | |||
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br> | |||
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings. | |||
'''Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun'''<br> | |||
Prerequisites: Manel Kador<br> | |||
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain. | |||
===5.0 Standing=== | |||
Datacenters: 20x Crystal/Platinum/Diamond tags<br> | |||
Agent: Sheroz Amokin | |||
Agent: Ammargal Detrone | |||
Agent: Zach Himun | |||
Agent: Zar Forari | |||
===Ship Fitting=== | |||
[Drake, COSMOS combat] | |||
Shield Power Relay II | |||
Ballistic Control System II | |||
Ballistic Control System II | |||
Ballistic Control System II | |||
Heat Dissipation Field II | |||
Photon Scattering Field II | |||
Large Shield Extender II | |||
Large Shield Extender II | |||
Large Shield Extender II | |||
Parallel Weapon Navigation Transmitter | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile | |||
Small Tractor Beam I | |||
Medium Core Defence Field Purger I | |||
Medium Core Defence Field Purger I | |||
Medium Core Defence Field Purger I | |||
Hobgoblin II x5 | |||
This Drake was used for combat missions, and didn't have any trouble. If you don't have the skills to use it, then downgrading modules to T1 and/or swapping shield extenders for rechargers (for easier fitting) should definitely be viable. | |||
[Magnate, COSMOS hauling] | |||
Expanded Cargohold II | |||
Expanded Cargohold II | |||
Expanded Cargohold II | |||
Analyzer I | |||
Core Probe Launcher I, Core Scanner Probe I | |||
[empty high slot] | |||
[empty rig slot] | |||
[empty rig slot] | |||
[empty rig slot] | |||
This Magnate was used for hauling, as well as the scanning and initial archaeology missions. For the rest of the archaology missions, though, there will be plenty of enemies attacking, so use the Drake (or other battlecruiser) and swap the target painter for an analyzer. This isn't really necessary, but it makes the hauling a bit faster than using the Drake or an industrial. | |||