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'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br> | '''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br> | ||
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br> | Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br> | ||
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and will | The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies, so you might want to bring a battleship.<br> | ||
The final mission gives | The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br> | ||
The final mission gives 3.95% Amarr Empire standings. | |||
Agent: The Curator | '''Agent: The Curator - "Museum Arcana" beacon, Zimse'''<br> | ||
Prerequisites: Thakor Udokas<br> | |||
Missions: 3 archaeology/combat missions, requires Archaeology 2<br> | |||
The final mission gives TODO Amarr Empire standing and a Key to the Labyrinth. | |||
Agent: Thumal Ebotiz | '''Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona'''<br> | ||
Prerequisites: Hetras Dakumon<br> | |||
Missions: 5 missions: One ratting, one courier and three L2 combat.<br> | |||
The final mission gives 3.5% Amarr Empire standings. | |||
''The next | |||
''The next agents have a tightly linked storyline, so you'll need to do these in order.'' | |||
'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br> | '''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br> | ||
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'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br> | '''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br> | ||
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br> | Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br> | ||
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a | The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something. | ||
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate. | The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br> | ||
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun. | The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun. | ||