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Amarr COSMOS: Difference between revisions

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'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies, so you might want to bring a battleship.<br>
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
The final mission gives 3.95% Amarr Empire standings.
The final mission gives 3.95% Amarr Empire standings.