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Logistics: Difference between revisions

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== Modules ==
== Modules ==
* [[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Energy_Transfer_Arrays| Energy Transfer Arrays:]] These modules transfer capacitor energy from one ship to another. A -50% power need for energy transfer arrays on both the Guardian and Basilisk are excellent bonuses and come heavily into play when it comes to keeping a fleet capacitor stable -- spider tanking.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Energy_Transfer_Arrays Energy Transfer Arrays:] These modules transfer capacitor energy from one ship to another. A -50% power need for energy transfer arrays on both the Guardian and Basilisk are excellent bonuses and come heavily into play when it comes to keeping a fleet capacitor stable -- spider tanking.  
* Gang Warfare Links: Provides a variety of bonuses to fleet members, or target ships.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Gang_Assist_Modules Gang Warfare Links:] Provides a variety of bonuses to fleet members, or target ships.  
* Projected ECCM: Will boost a target ship’s ECM defenses.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Projected_ECCM Projected ECCM:] Will boost a target ship’s ECM defenses.  
* Remote Armor Repair Systems: These modules are used to remote repair the armor of another ship. Several Large Remote Armor Repair Systems can easily fit onto logistics ships like the Guardian and Oneiros.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Remote_Armor_Repair_Systems Remote Armor Repair Systems:] These modules are used to remote repair the armor of another ship. Several Large Remote Armor Repair Systems can easily fit onto logistics ships like the Guardian and Oneiros.  
* Remote Hull Repair Systems: These modules are used to remote repair the hull damage of another ship. No logistics ship receives any bonus for using this module.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Remote_Hull_Repair_Systems Remote Hull Repair Systems:] These modules are used to remote repair the hull damage of another ship. No logistics ship receives any bonus for using this module.  
*Remote Sensor Boosters: These modules remotely boost the target range and scan resolution of a friendly target ship depending on the script fitted. They can use scripts to improve one function at the cost of the other:  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Remote_Sensor_Boosters Remote Sensor Boosters:] These modules remotely boost the target range and scan resolution of a friendly target ship depending on the script fitted. They can use scripts to improve one function at the cost of the other:  
** Scan Resolution script allows you to remotely boost the scan resolution allowing a friendly target ship to lock the enemy faster.  
** [http://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Scripts Scan Resolution script] allows you to remotely boost the scan resolution allowing a friendly target ship to lock the enemy faster.  
** Targeting Range script allows you to remotely boost the targeting range allowing a friendly target ship to lock an enemy at a greater distance.  
** [http://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Scripts Targeting Range script] allows you to remotely boost the targeting range allowing a friendly target ship to lock an enemy at a greater distance.  
*Shield Transporters: These modules are used to remote repair the shields of another ship. Several Large Shield Transporters can easily fit onto logistics ships like the Basilisk and Scimitar.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Transporters Shield Transporters:] These modules are used to remote repair the shields of another ship. Several Large Shield Transporters can easily fit onto logistics ships like the Basilisk and Scimitar.  
*Target Painter: These modules will increase the locked target’s signature radius. Classed under indirect combat logistics, but covered under EWAR. Refer to EWAR 101.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Target_Painters Target Painter:] These modules will increase the locked target’s signature radius. Classed under indirect combat logistics, but covered under EWAR. Refer to [EWAR 101].
*Tracking Links: These modules remotely boost the turret range and turret tracking speed of targeted ship depending on the script fitted. The Oneiros and Scimitar have bonuses that allow them to use tracking links to a greater efficiency. These modules will only remotely support ships that are using turrets. They will not help in any manner for missile fitted ships.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Tracking_Links Tracking Links:] These modules remotely boost the turret range and turret tracking speed of targeted ship depending on the script fitted. The Oneiros and Scimitar have bonuses that allow them to use tracking links to a greater efficiency. These modules will only remotely support ships that are using turrets. They will not help in any manner for missile fitted ships.  
 


Hint: Any ship in your gang may fit one or more remote support modules. This is a great use for an open slot if fitting requirements can be met.
Hint: Any ship in your gang may fit one or more remote support modules. This is a great use for an open slot if fitting requirements can be met.


=== Rigs ===
=== Rigs ===
Rigs, implants for you ship that are lost if the ship is repackaged or the rig is removed, can offer substantial support for RSS. As expected, the '''Capacitor Control Circuit''' and the '''Semiconductor Memory Cell''' rigs increases capacitor size and recharge rates, and are useful for offsetting the drain of large remote repair modules. Additionally, the use of the Ancillary Current Router will increase the ship’s power grid, aiding in power fitting requirements.  
Rigs, implants for you ship that are lost if the ship is repackaged or the rig is removed, can offer substantial support for RSS. As expected, the [http://wiki.eveonline.com/en/wiki/Medium_Capacitor_Control_Circuit_I Capacitor Control Circuit] and the [http://wiki.eveonline.com/en/wiki/Medium_Semiconductor_Memory_Cell_I Semiconductor Memory Cell] rigs increases capacitor size and recharge rates, and are useful for offsetting the drain of large remote repair modules. Additionally, the use of the [http://wiki.eveonline.com/en/wiki/Medium_Ancillary_Current_Router_I Ancillary Current Router] will increase the ship’s power grid, aiding in power fitting requirements.  


The following two rigs are specific to improving RSS effects:  
The following two rigs are specific to improving RSS effects:  


'''Remote Repair Augmentor''' - An armor rig that reduces the capacitor need for a ship's remote armor repair modules at the expense of max velocity. Does not affect capital modules. 20% bonus for Tech 1 and 25% bonus for Tech 2 with 10% velocity penalty each.  
[http://wiki.eveonline.com/en/wiki/Medium_Remote_Repair_Augmentor_I Remote Repair Augmentor] - An armor rig that reduces the capacitor need for a ship's remote armor repair modules at the expense of max velocity. Does not affect capital modules. 20% bonus for Tech 1 and 25% bonus for Tech 2 with 10% velocity penalty each.  


'''Drone Repair Augmentor''' – A drone rig that increases drone repair amount at the expense of the ship's CPU capacity. 10% bonus for Tech 1 and 15% bonus for Tech 2 with 10% CPU penalty each.
[http://wiki.eveonline.com/en/wiki/Medium_Drone_Repair_Augmentor_I Drone Repair Augmentor] – A drone rig that increases drone repair amount at the expense of the ship's CPU capacity. 10% bonus for Tech 1 and 15% bonus for Tech 2 with 10% CPU penalty each.


== Logistics Drones ==
== Logistics Drones ==