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Logistics: Difference between revisions

From EVE University Wiki
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=== Secondary Skills ===
=== Secondary Skills ===
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
* Electronics – An increase to a ship’s CPU by 5% per skill level.  
*[http://wiki.eveonline.com/en/wiki/Electronics Electronics] – An increase to a ship’s CPU by 5% per skill level.  
* Energy Grid Upgrades – A skill with a 5% reduction in CPU needs per skill level.  
*[http://wiki.eveonline.com/en/wiki/Energy_Grid_Upgrades Energy Grid Upgrades] – A skill with a 5% reduction in CPU needs per skill level.  
* Energy Management – A 5% per skill level increase to your ship’s overall energy capacity helps your ability to remain capacitor stable.  
*[http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] – A 5% per skill level increase to your ship’s overall energy capacity helps you to remain capacitor stable.  
* Energy Systems Operations – A 5% reduction in Cap recharge rate per skill level.  
*[http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operations] – A 5% reduction in cap recharge rate per skill level.  
* Engineering – An increase to a ship’s Power Grid by 5% per skill level.  
*[http://wiki.eveonline.com/en/wiki/Engineering Engineering] – An increase to a ship’s Power Grid by 5% per skill level.  
* Leadership – provides non-direct RSS bonuses.  
*[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Leadership Leadership] – provides non-direct RSS bonuses.  
* Long Range Targeting – A requirement to fly Tech 2 logistics ships; and even though you may not be able to use some RSS as far as you can target, it is always a good idea to be able to lock a target as far out as you can for situation assessment.  
*[http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting] – A requirement to fly Tech 2 logistics ships; and a good idea to target as far out as you can for situation assessment.  
* Repair Systems - Decreases repairer cycle time.  
*[http://wiki.eveonline.com/en/wiki/Repair_Systems Repair Systems] - Decreases repairer cycle time.  
* Science - This skill is necessary to use Shield Maintenance Logistics Drones.  
*[http://wiki.eveonline.com/en/wiki/Signature_Analysis Signature Analysis] – A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships.  
* Signature Analysis – A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships.  
*[http://wiki.eveonline.com/en/wiki/Targeting Targeting] and [http://wiki.eveonline.com/en/wiki/Multitasking Multitasking] - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential.
* Targeting and Multitasking - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential.


=== Advanced Skills ===
=== Advanced Skills ===