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=== Secondary Skills === | === Secondary Skills === | ||
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability. | While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability. | ||
* Electronics – An increase to a ship’s CPU by 5% per skill level. | *[http://wiki.eveonline.com/en/wiki/Electronics Electronics] – An increase to a ship’s CPU by 5% per skill level. | ||
* Energy Grid Upgrades – A skill with a 5% reduction in CPU needs per skill level. | *[http://wiki.eveonline.com/en/wiki/Energy_Grid_Upgrades Energy Grid Upgrades] – A skill with a 5% reduction in CPU needs per skill level. | ||
* Energy Management – A 5% per skill level increase to your ship’s overall energy capacity helps | *[http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] – A 5% per skill level increase to your ship’s overall energy capacity helps you to remain capacitor stable. | ||
* Energy Systems Operations – A 5% reduction in | *[http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operations] – A 5% reduction in cap recharge rate per skill level. | ||
* Engineering – An increase to a ship’s Power Grid by 5% per skill level. | *[http://wiki.eveonline.com/en/wiki/Engineering Engineering] – An increase to a ship’s Power Grid by 5% per skill level. | ||
* Leadership – provides non-direct RSS bonuses. | *[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Leadership Leadership] – provides non-direct RSS bonuses. | ||
* Long Range Targeting – A requirement to fly Tech 2 logistics ships; and | *[http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting] – A requirement to fly Tech 2 logistics ships; and a good idea to target as far out as you can for situation assessment. | ||
* Repair Systems - Decreases repairer cycle time. | *[http://wiki.eveonline.com/en/wiki/Repair_Systems Repair Systems] - Decreases repairer cycle time. | ||
* | *[http://wiki.eveonline.com/en/wiki/Signature_Analysis Signature Analysis] – A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships. | ||
*[http://wiki.eveonline.com/en/wiki/Targeting Targeting] and [http://wiki.eveonline.com/en/wiki/Multitasking Multitasking] - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential. | |||
* Targeting and Multitasking - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential. | |||
=== Advanced Skills === | === Advanced Skills === | ||