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# In '''Entity''' group enable everything starting with ''Deadspace Overseer'' and enable '''Spawn Container'''. This way you do not miss anything holding deadspace loot or gate key when it appears in space.
# In '''Entity''' group enable everything starting with ''Deadspace Overseer'' and enable '''Spawn Container'''. This way you do not miss anything holding deadspace loot or gate key when it appears in space.
# In '''Entity''' group enable '''Destructible Sentry Gun''', so you know at once what is eating your shield when sentries respawn. It happens - looting and salvaging may take some time. Generally when you want to see NPC Pirate you probably want to see Destructible Sentry Gun too.
# In '''Entity''' group enable '''Destructible Sentry Gun''', so you know at once what is eating your shield when sentries respawn. It happens - looting and salvaging may take some time. Generally when you want to see NPC Pirate you probably want to see Destructible Sentry Gun too.
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== Missioning and Mining Presets ==
You can make them on solid basis of the '''PvP''' preset. Examples:
=== Mission ===
# Load '''1 - PvP''' preset.
# In '''Celestial''' group enable '''Agents in Space''' so you do not miss them.
# In '''Celestial''' group disable '''Beacon''' if you think it is unnecessary during missions.
# In '''Entity''' group enable everything except some cluttering objects: '''Billboard, Convoy, Convoy Drone, Large Colidable Structure, Sentry Gun'''.
# In '''NPC''' group enable '''Mission NPC''' - because you want to see what to shoot.
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=== Mission + Large ===
# Load '''Mission''' preset.
# In '''Celestial''' group enable '''Large Colidable Object'''.
# In '''Entity''' group enable '''Large Colidable Structure'''.
Large objects usually clutter your overview a lot but sometimes you want to see them.
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=== Mining ===
The simplest one: the '''Mission''' preset with all asteroids enabled.


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