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Creating an Alt Hauler: Difference between revisions

From EVE University Wiki
Vasikh (talk | contribs)
m Amarr Industrial: Only Frigate III is needed
Vasikh (talk | contribs)
Train for Bestower: Add section for attribute remapping, and recommend navigation skills to fill queue
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It's a good idea not to waste training time, so since you paused your other character's training, you want to get started learning as fast as possible.
It's a good idea not to waste training time, so since you paused your other character's training, you want to get started learning as fast as possible.
=== Neural Remap ===
You can decrease the training time required by remapping your attributes. Open your character sheet again, and click on the ''Attributes'' tab. At the bottom of the pane there is a ''Remap'' button, click it and yet another window will appear. Manipulate the sliders to maximize your Perception and minimize Intelligence, Memory, and Charisma; leave the remaining points in Willpower. Click the ''Save Changes'' button when you're done, and close your character sheet.


=== Skills Required ===
=== Skills Required ===
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So, go back to your ''Training Queue'' window, find the ''Hull Upgrades'' skill, and click ''Add'' twice on it to train it to level II. In total, these two things will take just under two hours.
So, go back to your ''Training Queue'' window, find the ''Hull Upgrades'' skill, and click ''Add'' twice on it to train it to level II. In total, these two things will take just under two hours.


Now, because it's a bad idea to leave your queue less than full (in case something comes up in real life), pick other skills and fill out your queue (using the ''Add'' button). Preferably, add a long skill to the very end, and as many short skills before then. Your longest training skill now will be Frigate III, but you might also wish to learn Spaceship Command III.
Now, because it's a bad idea to leave your queue less than full (in case something comes up in real life), pick other skills and fill out your queue (using the ''Add'' button). Preferably, add a long skill to the very end, and as many short skills before then. Your longest training skill now will be Frigate III, but you might also wish to learn Spaceship Command III. Navigation skills are also useful to save you some flight time, in particular Warp Drive Operation and Evasive Maneuvering.


While we're waiting, let's purchase the ''Amarr Industrial'' skill book in the same manner as you did the Hull Upgrades book above, so we have it when we need it. Only do this if you're planning to stay at the same station, and do not transport the book. Skill books are safest in a dock and in your head, so I recommend not to make a habit of traveling around with them if you want to learn them (using them as trade items is another story).
While we're waiting, let's purchase the ''Amarr Industrial'' skill book in the same manner as you did the Hull Upgrades book above, so we have it when we need it. Only do this if you're planning to stay at the same station, and do not transport the book. Skill books are safest in a dock and in your head, so I recommend not to make a habit of traveling around with them if you want to learn them (using them as trade items is another story).