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Missile mechanics: Difference between revisions

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[[File:damageReduc.png]]
[[File:damageReduc.png]]
== Using These Charts ==
How can we possibly use these charts effectively? Well, suppose I'm firing standard light missiles at a target. My explosion velocity sits at about 170. If I'm shooting this missile at a frigate, then my effective explosion velocity becomes 136. Since he's webbed and has his afterburner on, he's going at about 400 m/s, which is roughly 3 times my explosion velocity. The above table then indicates I'm doing about 50% reduced damage on him! If we were allowed to travel without the web, he could easily hit 10 times my explosion velocity, at which point the damage drops to 30-40%. From this, you should take away the fact that even a target that's the right size for your missiles moving even at very normal speeds might cut your DPS by 50%, much like a turret tracking something of the right speed and size might take a similar DPS cut.
From this, take away that ships do not need to be moving very quickly to slice missile damage, as the explosion radii are typically quite low.
= Increasing Missile Damage =
There are many things a player can do to increase the missile damage.
== Skills ==