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== Using These Charts == | == Using These Charts == | ||
How can we possibly use these charts effectively? Well, suppose I'm firing standard light missiles at a target. My explosion velocity sits at about 170. If I'm shooting this missile at a frigate, then my effective explosion velocity becomes 136. Since he's webbed and has his afterburner on, he's going at about 400 m/s, which is roughly 3 times my explosion velocity. | How can we possibly use these charts effectively? Well, suppose I'm firing standard light missiles at a target. My explosion velocity sits at about 170. If I'm shooting this missile at a frigate, then my effective explosion velocity becomes 136. Since he's webbed and has his afterburner on, he's going at about 400 m/s, which is roughly 3 times my explosion velocity. We look at the proper row in the table above and scan across until we see which columns 3 lies between. We then look up and see that I'm doing about 50% reduced damage on him. If we were allowed to travel without the web, he could easily hit 10 times my explosion velocity, at which point the damage drops to 30-40%. From this, you should take away the fact that even a target that's the right size for your missiles moving even at very normal speeds might cut your DPS by 50%, much like a turret tracking something of the right speed and size might take a similar DPS cut. | ||
From this, take away that ships do not need to be moving very quickly to slice missile damage, as the explosion radii are typically quite low. | From this, take away that ships do not need to be moving very quickly to slice missile damage, as the explosion radii are typically quite low. | ||