Difference between revisions of "User:Jeb hataska"

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''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
</blockquote>
 
</blockquote>
 +
 +
==Requirements==
 
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
 
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
  
 +
==Rewards==
 
During this Epic Mission Arc a choice is presented to you:  To work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
 
During this Epic Mission Arc a choice is presented to you:  To work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
*+10% (unmodified) Amarr Empire faction standing
+
*+10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
 
*1 x Imperial Navy Modified 'Noble' Implant
 
*1 x Imperial Navy Modified 'Noble' Implant
 
Sansha's Nation will award you
 
Sansha's Nation will award you
*+10% (unmodified) Sansha's Nation faction standing
+
*+10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
 
*1 x Sansha Modified 'Gnome' Implant
 
*1 x Sansha Modified 'Gnome' Implant
The faction standing boosts are increased by your Social skill, up to 12.5% at Social V.
+
After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to link [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's comments] on the forum.
  
=Enemies=
+
==Enemies==
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the missiles fired by battleships do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage.
+
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.
  
Nearly every frigate you encounter is able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission.  (Also, there is occational neuting, but anything serious should be mentioned in the mission summaries below.)
+
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission.  (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)
  
=Other Resources=
+
==Other Comments==
Other resources here. Purpose of the guide described.
+
Rewards are listed using Negotiation III.
  
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for meFor each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
+
This is not meant to be a comprehensive guideSee EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia].
  
=Plot (Spoilers!)=
+
==The Missions==
Plot summary here.
 
 
 
=The Missions=
 
 
{|
 
{|
 
|-
 
|-
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|}
 
|}
  
==Introduction==
 
 
{|
 
{|
 
|-
 
|-
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Type: Courier
 
Type: Courier
  
Reward: 1,000,000 + 976,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 976,000 (Bonus)
  
 
Summary: Travel to the first mission hub.
 
Summary: Travel to the first mission hub.
 
|}
 
|}
  
==Chapter 1: Interference==
+
===Chapter 1: Interference===
 
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
 
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
 
{|
 
{|
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,060,000 (Bonus)
  
 
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
 
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
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*No agro on warp-in.
 
*No agro on warp-in.
 
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
 
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
*''Consider destroying a frigate last so that the Reports drop close to you.''
+
*Consider destroying a frigate last so that the Reports drop close to you.
 
|}
 
|}
  
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,340,000 (Bonus)
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,330,000 (Bonus)
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
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Type: Encounter (Sansha's Nation, Amarr Empire)
 
Type: Encounter (Sansha's Nation, Amarr Empire)
  
Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,290,000 (Bonus)
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
  
*Deadspace entry point
+
*Deadspace entry
 
**A single reinforcement wave is triggered by destroying all initial ships.
 
**A single reinforcement wave is triggered by destroying all initial ships.
 
*Deadspace stage 1
 
*Deadspace stage 1
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**One neutralizer tower
 
**One neutralizer tower
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Initial DPS here is heaviest so far in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. ''I did not have to overheat my tank, but I was prepared to.''
+
**Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
 
*Deadspace stage 3 (Amarr Empire)
 
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying any Imperial Templar Dominator battleship from the first wave.
+
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.
**''Actually, I saw two Imperial Templar Dominators and left them both for last, but the second wave did not spawn until I destroyed them both.''
 
 
|}
 
|}
  
==Chapter 2: Spiderweb Politics==
+
===Chapter 2: Spiderweb Politics===
 
{|
 
{|
 
|-
 
|-
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Type: Courier
 
Type: Courier
  
Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,110,000 (Bonus)
  
Summary: Travel to Nishah the second mission hub.
+
Summary: Travel to Nishah, the second mission hub.
 
|}
 
|}
  
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,260,000 (Bonus)
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
 
*There are 8 waves, spawning when various other waves are damaged or destroyed.
 
*There are 8 waves, spawning when various other waves are damaged or destroyed.
*''I recommend trying to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. If you do this the incoming damage isn't bad.''
+
*It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 
|}
 
|}
  
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Type: Encounter (Amarr Empire)
 
Type: Encounter (Amarr Empire)
  
Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,810,000 (Bonus)
  
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
Summary: Retrieve the Communications Logs (0.1 m3)
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
 
*You need a Codebreaker module to hack the Encrypted Communications Array.
*Enemies are 90k away. Keep your distance and they won't attack.
+
*Enemies are 90k away. If you keep your distance, they won't attack.
 
|}
 
|}
  
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Type: Encounter (no combat)
 
Type: Encounter (no combat)
  
Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M)
+
Reward: 1,000,000 + 577,000 (Bonus)
  
 
Summary: No combat.
 
Summary: No combat.
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships.
+
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 
|}
 
|}
  
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Type: Encounter (Mercenaries - Caldari ships)
 
Type: Encounter (Mercenaries - Caldari ships)
  
Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,850,000 (Bonus)
  
 
Summary: Destroy all enemy ships and The Outpost.
 
Summary: Destroy all enemy ships and The Outpost.
*''Replace your EM hardeners with Kinetic hardeners, and your Curators with Wardens.''
+
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*Deadspace entry point
+
*Deadspace entry point: Straightforward.
**Kill the ships.
+
*Deadspace stage 1: Straightforward.
*Deadspace stage 1
 
**Kill the ships.
 
 
*Deadspace stage 2
 
*Deadspace stage 2
 
**Destruction of all initial battleships triggers a reinforcement wave.
 
**Destruction of all initial battleships triggers a reinforcement wave.
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Type: Encounter (Mercenaries - Amarr ships)
 
Type: Encounter (Mercenaries - Amarr ships)
  
Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,820,000 (Bonus)
  
 
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
 
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
*Destroying the cruisers triggers a wave of Green-Crewed battleships. ''They may do heavy damage up close, but I destroyed them all before they got within 27k and didn't take any damage at all.''
+
*Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 
*Destroying the Green-Crewed battleships triggers another wave of battleships.
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. ''I came back and salvaged this mission in my Noctis before completing the mission, but didn't see this wave.''
+
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
|}
 
|}
  
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,910,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,910,000 (Bonus)
  
Summary:
+
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
*
+
*Deadspace entry: Straightforward.
 +
*Deadspace stage 1
 +
**One neutralizer tower
 +
**Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
 +
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 +
**You must destroy the Sansha Battletower structure to use the gate.
 +
*Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
 
|}
 
|}
  
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Summary: You must choose your path.
 
Summary: You must choose your path.
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire.
+
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
 
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
 
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
 
|}
 
|}
  
==Chapter 3: The Old Guard==
+
===Chapter 3: The Old Guard===
 
{|
 
{|
 
|-
 
|-
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,610,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,610,000 (Bonus)
  
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Type: Encounter (Mercenaries - Amarr ships)
 
Type: Encounter (Mercenaries - Amarr ships)
  
Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H)
+
Reward: 1,000,000 + 1,890,000 (Bonus)
  
 
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
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Type: Courier
 
Type: Courier
  
Reward: 1,000,000 + 838,000 (Bonus if completed in 2H 54M)
+
Reward: 1,000,000 + 838,000 (Bonus)
  
 
Summary: Travel to destination, and watch the explosion.
 
Summary: Travel to destination, and watch the explosion.
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Type: Courier
 
Type: Courier
  
Reward: 1,000,000 + 668,000 (Bonus if completed in 2H 28M)
+
Reward: 1,000,000 + 668,000 (Bonus)
  
 
Summary: Travel 6 jumps--no cargo.
 
Summary: Travel 6 jumps--no cargo.
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 1,000,000 (Bonus if completed in 4H 10M)
+
Reward: 1,000,000 + 1,000,000 (Bonus)
  
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
 
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
*''Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It emptied my capacitor before I brought it down, but my armor buffer was big enough for me to stay and finish it off.''
+
*Incoming damage is not bad, but the Neut Sentry has a lot of HP.  It may empty your capacitor before you destroy it if your dps isn't really high.
 
|}
 
|}
  
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Type: Encounter (Sansha's Nation)
 
Type: Encounter (Sansha's Nation)
  
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H)
+
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
  
 
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
 
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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*Last room
 
*Last room
 
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
 
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
**Harkan's Behemoth will neut you. ''I pulsed my repper and was fine.''
+
**Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor.
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. ''I left the frigates alone since their dps was tiny, although they would have kept me from warping off.
+
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
 
**Mission completes when Harkan's Behemoth is destroyed.
 
**Mission completes when Harkan's Behemoth is destroyed.
 
|}
 
|}
 +
 +
==External Links/Guides==
 +
 +
[http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
 +
 +
[http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia]
 +
 +
[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides]

Revision as of 15:06, 12 January 2012

Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.

The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.

Epic Mission Arcs -- Amarr | Caldari | Gallente | Minmatar | Angels | Guristas

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."

Rewards

During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to link CCP Dropbear's comments on the forum.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)

Other Comments

Rewards are listed using Negotiation III.

This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.

The Missions

Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
Aiding an Investigator

Destination: Nahyeen (3 jumps)

Type: Courier

Reward: 1,000,000 + 976,000 (Bonus)

Summary: Travel to the first mission hub.

Chapter 1: Interference

In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.

Late Reports

Destination: Annad (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,060,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

  • No agro on warp-in.
  • The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
  • Consider destroying a frigate last so that the Reports drop close to you.
The Outclassed Outpost

Destination: Polfaly (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,340,000 (Bonus)

Summary: Destroy all enemy ships.

  • Destroying all ships triggers the next wave.
Raging Sansha

Destination: Chaktaren (1 jump from Polfaly)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,330,000 (Bonus)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.
Cowardly Commander

Location: Annad

Type: Encounter (Sansha's Nation, Amarr Empire)

Reward: 1,000,000 + 1,290,000 (Bonus)

Summary: Destroy all enemy ships.

  • Deadspace entry
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
    • Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave.

Chapter 2: Spiderweb Politics

Aralin Jick

Destination: Nishah (4 jumps)

Type: Courier

Reward: 1,000,000 + 1,110,000 (Bonus)

Summary: Travel to Nishah, the second mission hub.

Background Check

Destination: Nishah

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,260,000 (Bonus)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
Longing Leman

Destination: Amdonen

Type: Encounter (Amarr Empire)

Reward: 1,000,000 + 1,810,000 (Bonus)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies are 90k away. If you keep your distance, they won't attack.
Languishing Lord

Agent: Aralin Jick

Location: Nishah

Type: Encounter (no combat)

Reward: 1,000,000 + 577,000 (Bonus)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
Razing the Outpost

Destination: Nishah

Type: Encounter (Mercenaries - Caldari ships)

Reward: 1,000,000 + 1,850,000 (Bonus)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • Deadspace entry point: Straightforward.
  • Deadspace stage 1: Straightforward.
  • Deadspace stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • Remember to destroy The Outpost.
Ascending Nobles

Destination: Reteka (7 jumps)

Type: Encounter (Mercenaries - Amarr ships)

Reward: 1,000,000 + 1,820,000 (Bonus)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
Hunting the Hunter

Destination: Sehmy (3 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,910,000 (Bonus)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship, and loot Rahsa from it.
Fate of a Madman

Type: Branch

Reward: 18,000 + 13,000

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Interrogation: Catching the Scent

Destination: Amdonen (1 jump)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,610,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item drops from the battleship set of waves.
Falling into Place

Destination: Shaha (13 jumps)

Type: Encounter (Mercenaries - Amarr ships)

Reward: 1,000,000 + 1,890,000 (Bonus)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Destination: Masanuh (13 jumps from Shaha)

Type: Courier

Reward: 1,000,000 + 838,000 (Bonus)

Summary: Travel to destination, and watch the explosion.

An Unfortunate End

Destination: Palas (6 jumps)

Type: Courier

Reward: 1,000,000 + 668,000 (Bonus)

Summary: Travel 6 jumps--no cargo.

Panic Response

Destination: Molea (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,000,000 (Bonus)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • Enemy ships will warp off when the Neutralizer Sentry is destroyed.
  • Incoming damage is not bad, but the Neut Sentry has a lot of HP. It may empty your capacitor before you destroy it if your dps isn't really high.
The Right to Rule

Destination: Choga (4 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • Entry: Easy.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia

Jowan Datloran's Epic Arc Guides