Difference between revisions of "User:Jeb hataska"
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''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."'' | ''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."'' | ||
</blockquote> | </blockquote> | ||
+ | |||
+ | ==Requirements== | ||
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman." | To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman." | ||
+ | ==Rewards== | ||
During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you | During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you | ||
− | *+10% (unmodified) Amarr Empire faction standing | + | *+10% (unmodified) Amarr Empire faction standing (12.5% at Social V) |
*1 x Imperial Navy Modified 'Noble' Implant | *1 x Imperial Navy Modified 'Noble' Implant | ||
Sansha's Nation will award you | Sansha's Nation will award you | ||
− | *+10% (unmodified) Sansha's Nation faction standing | + | *+10% (unmodified) Sansha's Nation faction standing (12.5% at Social V) |
*1 x Sansha Modified 'Gnome' Implant | *1 x Sansha Modified 'Gnome' Implant | ||
− | + | After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to link [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's comments] on the forum. | |
− | =Enemies= | + | ==Enemies== |
− | You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles | + | You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission. |
− | + | Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.) | |
− | =Other | + | ==Other Comments== |
− | + | Rewards are listed using Negotiation III. | |
− | + | This is not meant to be a comprehensive guide. See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia]. | |
− | = | + | ==The Missions== |
− | |||
− | |||
− | =The Missions= | ||
{| | {| | ||
|- | |- | ||
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|} | |} | ||
− | |||
{| | {| | ||
|- | |- | ||
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Type: Courier | Type: Courier | ||
− | Reward: 1,000,000 + 976,000 (Bonus | + | Reward: 1,000,000 + 976,000 (Bonus) |
Summary: Travel to the first mission hub. | Summary: Travel to the first mission hub. | ||
|} | |} | ||
− | ==Chapter 1: Interference== | + | ===Chapter 1: Interference=== |
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time. | In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time. | ||
{| | {| | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,060,000 (Bonus | + | Reward: 1,000,000 + 1,060,000 (Bonus) |
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). | Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). | ||
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*No agro on warp-in. | *No agro on warp-in. | ||
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave. | *The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave. | ||
− | * | + | *Consider destroying a frigate last so that the Reports drop close to you. |
|} | |} | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,340,000 (Bonus | + | Reward: 1,000,000 + 1,340,000 (Bonus) |
Summary: Destroy all enemy ships. | Summary: Destroy all enemy ships. | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,330,000 (Bonus | + | Reward: 1,000,000 + 1,330,000 (Bonus) |
Summary: Destroy all enemy ships. | Summary: Destroy all enemy ships. | ||
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Type: Encounter (Sansha's Nation, Amarr Empire) | Type: Encounter (Sansha's Nation, Amarr Empire) | ||
− | Reward: 1,000,000 + 1,290,000 (Bonus | + | Reward: 1,000,000 + 1,290,000 (Bonus) |
Summary: Destroy all enemy ships. | Summary: Destroy all enemy ships. | ||
− | *Deadspace entry | + | *Deadspace entry |
**A single reinforcement wave is triggered by destroying all initial ships. | **A single reinforcement wave is triggered by destroying all initial ships. | ||
*Deadspace stage 1 | *Deadspace stage 1 | ||
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**One neutralizer tower | **One neutralizer tower | ||
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers. | **Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers. | ||
− | **Initial DPS here is heaviest | + | **Initial DPS here is the heaviest in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary. |
*Deadspace stage 3 (Amarr Empire) | *Deadspace stage 3 (Amarr Empire) | ||
− | **Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying | + | **Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying the Imperial Templar Dominator battleships from the first wave. |
− | |||
|} | |} | ||
− | ==Chapter 2: Spiderweb Politics== | + | ===Chapter 2: Spiderweb Politics=== |
{| | {| | ||
|- | |- | ||
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Type: Courier | Type: Courier | ||
− | Reward: 1,000,000 + 1,110,000 (Bonus | + | Reward: 1,000,000 + 1,110,000 (Bonus) |
− | Summary: Travel to Nishah the second mission hub. | + | Summary: Travel to Nishah, the second mission hub. |
|} | |} | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,260,000 (Bonus | + | Reward: 1,000,000 + 1,260,000 (Bonus) |
Summary: Destroy all enemy ships. | Summary: Destroy all enemy ships. | ||
*There are 8 waves, spawning when various other waves are damaged or destroyed. | *There are 8 waves, spawning when various other waves are damaged or destroyed. | ||
− | * | + | *It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. |
|} | |} | ||
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Type: Encounter (Amarr Empire) | Type: Encounter (Amarr Empire) | ||
− | Reward: 1,000,000 + 1,810,000 (Bonus | + | Reward: 1,000,000 + 1,810,000 (Bonus) |
Summary: Retrieve the Communications Logs (0.1 m3) | Summary: Retrieve the Communications Logs (0.1 m3) | ||
*You need a Codebreaker module to hack the Encrypted Communications Array. | *You need a Codebreaker module to hack the Encrypted Communications Array. | ||
− | *Enemies are 90k away. | + | *Enemies are 90k away. If you keep your distance, they won't attack. |
|} | |} | ||
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Type: Encounter (no combat) | Type: Encounter (no combat) | ||
− | Reward: 1,000,000 + 577,000 (Bonus | + | Reward: 1,000,000 + 577,000 (Bonus) |
Summary: No combat. | Summary: No combat. | ||
− | *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships. | + | *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. |
|} | |} | ||
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Type: Encounter (Mercenaries - Caldari ships) | Type: Encounter (Mercenaries - Caldari ships) | ||
− | Reward: 1,000,000 + 1,850,000 (Bonus | + | Reward: 1,000,000 + 1,850,000 (Bonus) |
Summary: Destroy all enemy ships and The Outpost. | Summary: Destroy all enemy ships and The Outpost. | ||
− | * | + | *Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible. |
− | *Deadspace entry point | + | *Deadspace entry point: Straightforward. |
− | + | *Deadspace stage 1: Straightforward. | |
− | *Deadspace stage 1 | ||
− | |||
*Deadspace stage 2 | *Deadspace stage 2 | ||
**Destruction of all initial battleships triggers a reinforcement wave. | **Destruction of all initial battleships triggers a reinforcement wave. | ||
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Type: Encounter (Mercenaries - Amarr ships) | Type: Encounter (Mercenaries - Amarr ships) | ||
− | Reward: 1,000,000 + 1,820,000 (Bonus | + | Reward: 1,000,000 + 1,820,000 (Bonus) |
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | ||
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*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | *The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | ||
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k. | *Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k. | ||
− | *Destroying the cruisers triggers a wave of Green-Crewed battleships. | + | *Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps they do heavy damage up close, but if you destroy them all before they get much closer than 30k, you shouldn't take any damage at all. |
*Destroying the Green-Crewed battleships triggers another wave of battleships. | *Destroying the Green-Crewed battleships triggers another wave of battleships. | ||
− | *Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. | + | *Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave. |
|} | |} | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,910,000 (Bonus | + | Reward: 1,000,000 + 1,910,000 (Bonus) |
− | Summary: | + | Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). |
− | * | + | *Deadspace entry: Straightforward. |
+ | *Deadspace stage 1 | ||
+ | **One neutralizer tower | ||
+ | **Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave. | ||
+ | **Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave. | ||
+ | **You must destroy the Sansha Battletower structure to use the gate. | ||
+ | *Deadspace stage 2: Destroy the battleship, and loot Rahsa from it. | ||
|} | |} | ||
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Summary: You must choose your path. | Summary: You must choose your path. | ||
− | *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. | + | *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice. |
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation. | *Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation. | ||
|} | |} | ||
− | ==Chapter 3: The Old Guard== | + | ===Chapter 3: The Old Guard=== |
{| | {| | ||
|- | |- | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,610,000 (Bonus | + | Reward: 1,000,000 + 1,610,000 (Bonus) |
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) | ||
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Type: Encounter (Mercenaries - Amarr ships) | Type: Encounter (Mercenaries - Amarr ships) | ||
− | Reward: 1,000,000 + 1,890,000 (Bonus | + | Reward: 1,000,000 + 1,890,000 (Bonus) |
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | ||
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Type: Courier | Type: Courier | ||
− | Reward: 1,000,000 + 838,000 (Bonus | + | Reward: 1,000,000 + 838,000 (Bonus) |
Summary: Travel to destination, and watch the explosion. | Summary: Travel to destination, and watch the explosion. | ||
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Type: Courier | Type: Courier | ||
− | Reward: 1,000,000 + 668,000 (Bonus | + | Reward: 1,000,000 + 668,000 (Bonus) |
Summary: Travel 6 jumps--no cargo. | Summary: Travel 6 jumps--no cargo. | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1,000,000 + 1,000,000 (Bonus | + | Reward: 1,000,000 + 1,000,000 (Bonus) |
Summary: Destroy the Amarr Energy Neutralizer Sentry III. | Summary: Destroy the Amarr Energy Neutralizer Sentry III. | ||
*Enemy ships will warp off when the Neutralizer Sentry is destroyed. | *Enemy ships will warp off when the Neutralizer Sentry is destroyed. | ||
− | * | + | *Incoming damage is not bad, but the Neut Sentry has a lot of HP. It may empty your capacitor before you destroy it if your dps isn't really high. |
|} | |} | ||
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Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
− | Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus | + | Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) |
Summary: Progress through the rooms, and destroy Harkan's Behemoth. | Summary: Progress through the rooms, and destroy Harkan's Behemoth. | ||
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*Last room | *Last room | ||
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth. | **As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth. | ||
− | **Harkan's Behemoth will neut you. | + | **Harkan's Behemoth will neut you. Pulse your repper a bit to keep from draining your capacitor. |
− | **Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. | + | **Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you. |
**Mission completes when Harkan's Behemoth is destroyed. | **Mission completes when Harkan's Behemoth is destroyed. | ||
|} | |} | ||
+ | |||
+ | ==External Links/Guides== | ||
+ | |||
+ | [http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival] | ||
+ | |||
+ | [http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia] | ||
+ | |||
+ | [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides] |
Revision as of 15:06, 12 January 2012
Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.
The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
Rewards
During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% (unmodified) Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% (unmodified) Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, check that you have received the faction standing increase, as there have been many reported cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to link CCP Dropbear's comments on the forum.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is some neuting, but anything serious should be mentioned in the mission summaries below.)
Other Comments
Rewards are listed using Negotiation III.
This is not meant to be a comprehensive guide. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.) |
Aiding an Investigator
Destination: Nahyeen (3 jumps) Type: Courier Reward: 1,000,000 + 976,000 (Bonus) Summary: Travel to the first mission hub. |
Chapter 1: Interference
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
Late Reports
Destination: Annad (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,060,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
|
The Outclassed Outpost
Destination: Polfaly (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,340,000 (Bonus) Summary: Destroy all enemy ships.
|
Raging Sansha
Destination: Chaktaren (1 jump from Polfaly) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships.
|
Cowardly Commander
Location: Annad Type: Encounter (Sansha's Nation, Amarr Empire) Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
|
Chapter 2: Spiderweb Politics
Aralin Jick
Destination: Nishah (4 jumps) Type: Courier Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Destination: Nishah Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
|
Longing Leman
Destination: Amdonen Type: Encounter (Amarr Empire) Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
|
Languishing Lord
Agent: Aralin Jick Location: Nishah Type: Encounter (no combat) Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
|
Razing the Outpost
Destination: Nishah Type: Encounter (Mercenaries - Caldari ships) Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
|
Ascending Nobles
Destination: Reteka (7 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
|
Hunting the Hunter
Destination: Sehmy (3 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
|
Fate of a Madman
Type: Branch Reward: 18,000 + 13,000 Summary: You must choose your path.
|
Chapter 3: The Old Guard
Interrogation: Catching the Scent
Destination: Amdonen (1 jump) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
|
Falling into Place
Destination: Shaha (13 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Destination: Masanuh (13 jumps from Shaha) Type: Courier Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion. |
An Unfortunate End
Destination: Palas (6 jumps) Type: Courier Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel 6 jumps--no cargo. |
Panic Response
Destination: Molea (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
|
The Right to Rule
Destination: Choga (4 jumps) Type: Encounter (Sansha's Nation) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
|