Smash and Grab

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Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narrative and often better rewards. The last mission in each arc gives a significant faction standing boost - with no derived standings changes to other factions - and may also award a valuable item. Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.

The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.

Epic Mission Arcs -- Sisters of EVE | Amarr | Caldari | Gallente | Minmatar | Angels | Guristas

Work in progress. I am collecting information but most sources are old and some things may have changed. I am about to run this arc and will verify this information as I go along.

Warning: one of the missions half way through will require Hacking skill and a Codebreaker module (one is provided by agent) so make sure you have the skills needed beforehand.


Contents

Starter Agents

Pick any one of these agents below. Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent.

Arment Caute

  • Federal Intelligence Office - Gallente Federation
  • Mission name: Enemy of my Enemy
  • Location: Orvolle System (Beacon in space: Arment Caute's Lachesis)
  • Mission type: Report to given agent.

Atma Aulato

  • Ytiri - Caldari State
  • Mission name: Turning Coat
  • Location: Obe System (Beacon in space: Atma Aulato's [shiptype])
  • Mission type: Report to given agent.


Yada Vinjivas

  • Guristas - Guristas
  • Mission name: Recruitment Drive
  • Location: Taisy System (Beacon in space: Yada Vinjivas's [shiptype])
  • Mission type: Report to given agent.

Chapter 1 Probationary

Mission 1 - Intelligence Mining

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter (Deadspace)
  • Objective: Provide 1 Minedrill – E518 Crew (3.0 m3) to agent.
  • Damage dealt: Kin/Therm
  • Recommended damage dealing: Kin (best), Therm (secondary)

First Room

no guards on initial gate, Reinforcement's spawn every 2 minutes.
Wave 1
Ships WD EWAR L


Frigate 3 x Frigate Minedrill Expedition Frigate
Wave 2
Ships WD EWAR L


Frigate 2 x Frigate Minedrill Expedition Frigate
Elite Frigate 2 x Elite Frigate Minedrill Expedition Elite Frigate
Wave 3
Ships WD EWAR L


Frigate 2 x Frigate Minedrill Expedition Frigate
Cruiser 1 x Cruiser Minedrill Expedition Cruiser
Wave 4
Ships WD EWAR L


Frigate 2 x Frigate Minedrill Expedition Frigate
Destroyer 2 x Destroyer Minedrill Expedition Destroyer
Industrial 1 x Industrial Minedrill E518 Industrial Drops the mission item

Mission 2 - Planning the Operation

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Branch Decision
  • Branch 1 Sabotage 101
  • Branch 2 Faced Bastard

Mission 3a - Sabotage 101

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter
  • Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.


Deadspace entry point guards:

None.


Deadspace room 1:

None, but will contain 44 Proximity Charge structures instead.
A Proximity Charge structure will detonate and damage anything in its vicinity if you get within 7km distance of it.


Deadspace room 2:

  • The Taibu State Suriage might web and warp scramble your ship.
  • Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1.
  • The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
Initial defenders
Ships WD EWAR L


Frigate 3 x Frigate State Shukoro Shuriken
Elite Frigate 1 x Elite Frigate Taibu State Shuriken Jamming
Elite Frigate 1 x Elite Frigate Taibu State Suriage Warp disruptor or scrambler Stasis webifier
Destroyer 3 x Destroyer State Yumi/Kai Gunto Triggers next wave
Wave 1
Ships WD EWAR L


Destroyer 3 x Destroyer State Shukoro Choji
Cruiser 1 x Cruiser State Shukoro Choji

Mission 3b - Brassy Faced Bastard

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Objective: Provide 1 Capital Ship Design – “Dictator” (0.1 m3) to agent.


Deadspace room 1:

  • The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile.
Initial defenders
Ships WD EWAR L


Frigate 8 x Frigate Caldari Frigate Vessel
Cruiser 2 x Cruiser Caldari Cruiser Vessel


Deadspace room 2:

  • The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure.
Initial defenders
Ships WD EWAR L


Frigate 2 x Frigate State Shukoro Shuriken
Frigate 1 x Frigate Taibu State Shuriken Jamming
Frigate 1 x Frigate Taibu State Suriage Warp disruptor or scrambler Stasis webifier
Destroyer 3 x Destroyer State Yumi Triggers reinforcements
Reinforcements
Ships WD EWAR L


Destroyer 2 x Destroyer State Shukoro Choji
Cruiser 1 x Cruiser State Dogo

Mission 4 - Upward Momentum

  • Agent: Kori Latamaki - Guristas - Guristas
  • Location: H-PA29 IV - Moon 2 - Guristas Assembly Plant
  • Mission type: Report to given agent.

Chapter 2: For Fun and Profit

Mission 5 - Miscommunication

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can be complete remotely
  • Objective: Hack the Venal Regional Comms Tower structure.
  • One Codebreaker module will be granted to you when accepting this mission.

Warning: Mission requires Hacking skill and a data analyzer module (provided by agent).


Deadspace room 1:

You will land 12 km from the Venal Regional Comms Tower that you need to hack. Initial defenders are scattered 30-50 km from the hackable container so you will have time to hack it before any of them gets close to you. Remember to take the item from inside the hacked tower.

No ships need to be destroyed to complete the mission.

Initial defenders
Ships WD EWAR L


Frigate 10 x Frigate Caldari Navy Patrol FrigateP
Elite Frigate 1 x Elite Frigate Caldari Navy Special Operations Patrol
Destroyer 2 x Destroyer Caldari Navy Patrol Destroyer

Reinforcements arrive after succesful hacking.

Reinforcements
Ships WD EWAR L


Frigate 2 x Frigate Caldari Navy Patrol FrigateP
Destroyer 2 x Destroyer Caldari Navy Patrol Destroyer


You can remotely complete this mission and remotely accept the next while still in space.

Mission 6 - Fuel Gauge

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can be accepted Remotely
  • Mission briefing:


Objective: Destroy 1 Fuel Depot (Alpha, Beta or Gamma) structure.


Deadspace entry point:

The guards are split to two groups. You can attack one of them without getting aggro from the other.

Initial defenders
Ships WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard
Destroyer 1 x Destroyer Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower Stasis webifier


Deadspace room:

3 battleship groups with frigates and destroyers near them. Destroying any of the Fuel Depot structures (Alpha, Beta and Gamma) will make all battleship class guards near that structure explode. Frigate and destroyer classes are not harmed by the explosions.

Some of the Fuel Depot Guard frigates might web and warp scramble your ship.

Fly to each Fuel Depot and blow them up fast. Warp off after last one blows up. Move fast to avoid frigates that web and point.

Initial defenders
Ships WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard Warp disruptor or scrambler Stasis webifier
Destroyer 7 x Destroyer Fueling Depot Guard
Battleship 18 x Battleship State Tenkyu/Utaisho/Yojimbo/Zewn


Each battleship will drop Caldari Navy Vice Admiral Insignia I which are worth few millions. You should not try to loot the wrecks while the frigates are around as they will point and web. Instead bookmark the site and return after turning in the mission

Mission 7 - Knockout Punch

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes (shuttles only)
  • Rewards Dread Guristas ECM Multispectral Jammer

Objective: Pick up the Guristas „Dirty‟ Explosive System and bring it close to the Caldari State Carrier.

  • 1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.

You will lose your ship during this mission. Your pod is safe in mission but traveling in null in pod can be dangerous.


Deadspace entry point:

The ships at entry point are not agressive unless fired at. You can proceed to first deadspace room right away.

Passivce entry guards
Ships WD EWAR L


Battleship 18 x Battleship Guristas Battleshi


Deadspace room 1:


  • Shortly after entering the stage, all guards will explode upon each other. Pick up the Guristas

„Dirty‟ Explosive System from the Damaged Caldari Shuttle.

Ships
Ships WD EWAR L


Frigate 18 x Frigate Captured Caldari State Shuttle
Frigate 7 x Frigate State Bo-Hi/Showato
Cruiser 2 x Cruiser State Bushi/Dogo

Deadspace room 2:

Target
Ships WD EWAR L


Carrier 1 x Carrier Caldari State Carrier
  • When you get within close proximity to the carrier, both it and you will explode and the mission is marked as completed.
  • The carrier wreck will contain one rear-admiral dog tag. You can bookmark the wreck and come back to loot it.

Chapter 3: Internal Security

Mission 8 - Culling the Weak

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Branch Decision
  • Branch 1: Threat Assessment, Dread Pirates, Rabbit Hole, Passing the Buck
  • Branch 2: Smoke and Mirrors, Foxfire, Spy Games

In this mission you chose between two paths. You either help Irichi Path and take mission 9a, 10a, 11a and 12a or help Kori Path and take missions 9b, 10b and 11b. The final reward is same.

Mission 9a - Threat Assessment

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Report to given agent.

Mission 10a - Dread Pirates

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can complete remotely


Objective: Deliver 1 Dread Guristas Strike Force (1.0 m3) to given destination.


  • You are granted the strike force when accepting this mission.


Deadspace room 1:

Initial defenders
Ships WD EWAR L


Sentry 2 x Sentry Ytiri Light Missile Battery
  • Destroy the Ytiri Security Bunker to gain access to the Ytiri Storage Warehouse.
  • Drop the Dread Guristas Strike Forc to the warehouse.
  • Dropping off the strike force will make an instance of the repeating reinforcement wave spawn.
  • Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes at which all remaining hostile ships will explode and the mission marked as complete.
  • The ships do no need to be destroyed. Circling in the pocket for three minutes completes the mission.
Repeating wave
Ships WD EWAR L


Frigate 2-3 x Frigate Ytiri Frigate

You can remotely complete this mission and remotely accept the next while still in space.

Mission 11a - Rabbit Hole

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can accept remotely


Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.


Deadspace room 1:

Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.

Initial defender
Ships WD EWAR L


Sentry 12 x Sentry Guristas Sentry Gun


Deadspace room 2:

  • Reinforcement wave 1 will spawn a shortly after you enter the room.
  • Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
  • Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
  • Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
Initial defenders
Ships WD EWAR L


Sentry 2 x Sentry Caldari Light Missile Battery
Sentry 2 x Sentry Caldari Point Defense Battery Destroying deactivates forcefield
Sentry 1 x Sentry Caldari Stasis Tower Stasis webifier

Reinforcements will arrive soon after entering the pocket.

Reinforcement wave 1
Ships WD EWAR L


Frigate 3 x Frigate Caldari Navy Frigate
Destroyer 1 x Destroyer Caldari Navy Destroyer Triggers next wave
Reinforcement wave 2
Ships WD EWAR L


Frigate 3 x Frigate Caldari Navy Frigate
Cruiser 2 x Cruiser Caldari Navy Cruiser

Mission 12a - Passing the Buck

  • Agent name: Irichi Tsunikabda
  • Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes

Objective: Provide 1 Holoreel – Torture Log I15B (0.5 m3) to agent.

  • You are granted 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.


Deadspace room 1:

The initial guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise‟s Headquarters structure the acceleration gate to the next stage will appear. This acceleration gate is not locked. Moments after the agent message the Cilis Leglise‟s Headquarters structure will explode, all guards will disappear, this triggers spawning of reinforcement wave which are hostile ships. The gate to next rom is not locked. The ships in this room do not need to be killed.

Passive initial ships
Ships WD EWAR L


Frigate 10 x Frigate Gallente/Minmatar Frigate Vessel
Cruiser 3 x Cruiser Caldari/Gallente/Minmatar Cruiser Vessel
Battleship 8 x Battleship Guristas Battleship Vessel
Hostile Reinforcement
Ships WD EWAR L


Frigate 5 x Frigate State Shukuro Shinai/Shhuriken
Cruiser 5 x Cruiser State Bushi/Dogo


Deadspace room 2:

  • Destroying the Tabu State Yari frigate triggers spawning of reinforcement wave 1.
  • Destroying the State Shukuro Buke cruiser triggers spawning of reinforcement wave 2.
  • Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel
Initial defenders
Ships WD EWAR L


Frigate 4 x Frigate State Shukuro Shinai/Shuriken
Elite Frigate 1 x Elite Frigate Taibu State Shuriken Jamming
Elite Frigate 1 x Elite Frigate Taibu State Yari Triggers next wave
Wave 1
Ships WD EWAR L


Frigate 3 x Frigate State Shukuro Shinai/Shuriken
Destroyer 3 x Destroyer State Shukuro Kamikazi/Choji
Cruiser 1 x Cruiser State Shukuro Buke Triggers next wave
Wave 1
Ships WD EWAR L


Frigate 2 x Frigate State Shukuro Shinai/Shuriken
Elite Frigate 1 x Elite Frigate Taibu State Shuriken Jamming
Destroyer 2 x Destroyer State Shukuro Choji
Battlecruiser 1 x Battlecruiser State Kerai Destroying this reveals the Caldari Storage Warehouse structure that contains the mission objective

Mission 9b - Smoke and Mirrors

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Complete remotely: Yes


Objective: Meet with Eroma Eralen and follow his instructions.

  • When getting within 4 km of the Guristas Warehouse structure, it will disappear and reinforcement wave 1 will spawn in its place.
  • After destroying all ships in that group another Guristas Warehouse structure will appear.
  • Get within 4 km of that, it will disappear and reinforcement wave 2 will spawn in its place.
  • Destroying all ships in that group will make another Guristas Warehouse structure appear


  • Get within 4 km of the new Guristas Warehouse structure and it will disappear and reinforcement wave 3 will spawn in its place.
  • Destroying all ships in that group will make another Guristas Warehouse structure appear.
  • Destroy this new Guristas Warehouse structure and Eroma Eralen will spawn in person.
  • Move close to Eroma Eralen and you will receive a message and Eroma Eralen will disappear shortly after and the mission is marked as complete.
Reinforcement waves (x3)
Ships WD EWAR L


Frigate 5 x Frigate Pithoriate
Cruiser 1 x Cruiser Pithoriate

You can remotely complete this mission and remotely accept the next while still in space.

Mission 10b - Foxfire

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes
  • Can accept remotely


Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.


Deadspace room 1:

  • Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
Spawn table
Ships WD EWAR L


Sentry 11 x Sentry Guristas Sentry Gun


Deadspace room 2:

  • Reinforcement wave 1 will spawn a shortly after you enter the stage.
  • Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
  • Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
  • Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
Initial defenders
Ships WD EWAR L


Sentry 2 x Sentry Caldari Light Missile Battery
Sentry 2 x Sentry Caldari Point Defense Battery Destroying deactivates forcefield
Sentry 1 x Sentry Caldari Stasis Tower Stasis webifier
Reinforcement wave 1
Ships WD EWAR L


Frigate 3 x Frigate Caldari Navy Frigate
Destroyer 1 x Destroyer Caldari Navy Destroyer Triggers next wave
Reinforcement wave 2
Ships WD EWAR L


Frigate 3 x Frigate Caldari Navy Frigate
Cruiser 2 x Cruiser Caldari Navy Cruiser

Mission 11b - Spy Games

  • Agent: Cilis Leglise - Guristas - Guristas
  • Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
  • Mission type: Encounter
  • Gate restrictions: Yes


Objective: Provide 1 Correspondence Log KL-513 (0.5 m3) to agent.


Deadspace entry point:

  • Eroma only turns hostile when you get closer to him.
  • Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.
Entry defender
Ships WD EWAR L


Battlecruiser 1 x Battlecruiser Eroma Eralen

Deadspace room 1:

Large number of passive ships. They will not be agressive unless attacked. Proceed to next room.

Deadspace room 2:

  • The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction.
Reinforcement waves
Ships WD EWAR L
Alpha
Frigate 5 x Frigate Frigate
Bravo
Frigate 5 x Frigate Frigate
Charlie
Frigate 5 x Frigate Frigate
Delta
Frigate 5 x Frigate Frigate
Echo
Frigate 5 x Frigate Frigate
Foxtrot
Frigate 5 x Frigate Frigate
Gulg
Frigate 4 x Frigate Frigate
Hotel
Frigate 4 x Frigate Frigate
India
Frigate 4 x Frigate Frigate
Juliet
Frigate 4 x Frigate Frigate
Kilo
Frigate 4 x Frigate Frigate
Lima
Frigate 4 x Frigate Frigate
Mike
Destroyer 3 x Destroyer Destroyer
November
Destroyer 3 x Destroyer Destroyer
Oscar
Destroyer 3 x Destroyer Destroyer
Quebec
Cruiser 1 x Cruiser Cruiser
Romeo
Cruiser 1 x Cruiser Cruiser
Sierra
Cruiser 1 x Cruiser Cruiser
Tango
Cruiser 1 x Cruiser Cruiser

Final Notes

At the end of Mission 7 you should have a nice reward:

  • Reward: 1 Dread Guristas ECM Multispectral Jammer


At the end of Mission 11b or 12a you should have your final mission reward:

  • Reward: 1 one run Gila blueprint copy + Guristas Pirates faction standing


Be careful getting your loot out. It was a lot of work to get through all this and it would be a pity to lose your =rewards on your way back to highsec.

External Links/Guides

Complete Guide on EVE Files

EVE-Survival

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