Smash and Grab/Chapter 3: Internal Security (Irichi Path)
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Smash and Grab |
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Chapter 1: Probation |
Chapter 2: For Fun and Profit |
Chapter 3a: Internal Security (Irichi Path) |
Chapter 3b: Internal Security (Kori Path) |
- Main article: Smash and Grab
Internal Security is the third and last chapter of Smash and Grab.
Missions in this path involves -0.73 standing loss to the Caldari State.
Pick between doing Missions for:
- Irichi Tsunikabda at PF-QHK VII - Moon 6 - Guristas Logistic Support or
- Cilis Leglise at 6NJ8-V VII - Moon 2 - Guristas Logistic Support
Mission 10 - Threat Assessment
Type | Travel |
Objective | Report to Irichi Tsunikabda in PF-QHK VII - Moon 6 - Guristas Logistic Support |
Rewards | 8,000,000 + time bonus |
Mission is completed when you start conversation with the agent after docking in his station.
Mission 11 - Dread Pirates
Type | Encounter |
Objective | Deliver 1 Dread Guristas Strike Force (1.0 m3) |
Ship size limit | T1 destroyers, T1/T2 frigates |
Rewards | 8,000,000 + time bonus |
ExpandMission briefing |
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ExpandAgent at hand-in |
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This mission can be complete remotely. You are granted the Dread Gurista Strike Force when accepting this mission (in your inventory). Put it in your cargo before undocking. The mission site consists of one gated deadspace room.
Blitz: Destroy the Ytiri Security Bunker, drop the Dread Guristas Strike Force into the warehouse, and stay alive until the mission is completed. Killing ships is optional. Complete and accept next mission remotely.
Room 1
- Destroy the Ytiri Security Bunker to gain access to the Ytiri Storage Warehouse.
- Destroying Ytiri Security Bunker causes -0.24 standing loss to the Caldari State.
- Drop the Dread Guristas Strike Force into the warehouse.
- Dropping off the strike force will create an instance of repeating reinforcement wave spawns.
- Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes after which all remaining hostile ships will explode and the mission is marked as complete.
- The ships do no need to be destroyed. Circling in the pocket for three minutes completes the mission.
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2 x Sentry Ytiri Light Missile Battery |
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2-3 x Frigate Ytiri Frigate |
You can both complete this mission and accept the next mission remotely while still in space.
Mission 12 - Rabbit Hole
ExpandMission briefing |
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This mission can be accepted remotely.
Room 1
Shortly after entering the stage, the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear. Destroying the sentry guns cause -0.24 standing loss to the Caldari State.
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12 x Sentry Guristas Sentry Gun |
Room 2
- Reinforcements 1 will spawn shortly after you enter the room.
- Reinforcements 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcements 1.
- Destroying both of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
- Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
- Destroying Caldari Bunker causes -0.24 standing loss to the Caldari State.
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2 x Sentry Caldari Light Missile Battery | |||
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2 x Sentry Caldari Point Defense Battery ![]() |
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1 x Sentry Caldari Stasis Tower | ![]() |
Reinforcements will arrive soon after entering the pocket.
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3 x Frigate Caldari Navy Frigate | |||
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1 x Destroyer Caldari Navy Destroyer ![]() |
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3 x Frigate Caldari Navy Frigate | |||
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2 x Cruiser Caldari Navy Cruiser |
Bring back Kipo Tekira to Irichi Tsunikabda to complete the mission.
Mission 13 - Passing the Buck
ExpandMission briefing |
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Your agent Irchi has added few extra organs to Kipo “Foxfire” Tekiras body making him a walking bomb. Your job is to deliver him to the enemy so that their station can be blown up and you get access to the deadspace complex.
Blitz: Drop Kipo “Foxfire” Tekiras to the structure in first room. Kill triggers in second room, blow up the storage. Grab mission item and return to agent.
Room 1
The initial guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise's Headquarters structure the acceleration gate to the next stage will appear. This acceleration gate is not locked. Moments after the agent message the Cilis Leglise's Headquarters structure will explode, all guards will disappear, this triggers spawning of reinforcement wave which are hostile ships. The gate to next room is not locked. The ships in this room do not need to be killed.
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10 x Frigate Gallente/Minmatar Frigate Vessel | |||
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3 x Cruiser Caldari/Gallente/Minmatar Cruiser Vessel | |||
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8 x Battleship Guristas Battleship Vessel |
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5 x Frigate State Shukuro Shinai/Shhuriken | |||
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5 x Cruiser State Bushi/Dogo |
Room 2
- Destroying the Tabu State Yari frigate triggers spawning of reinforcements 1.
- Destroying the State Shukuro Buke cruiser triggers spawning of reinforcements 2.
- Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel.
- Minor standing loss to the Caldari State involved by destroying ships in this room.
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4 x Frigate State Shukuro Shinai/Shuriken | |||
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1 x Elite Frigate Taibu State Shuriken | ![]() |
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1 x Elite Frigate Taibu State Yari ![]() |
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3 x Frigate State Shukuro Shinai/Shuriken | |||
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3 x Destroyer State Shukuro Kamikazi/Choji | |||
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1 x Cruiser State Shukuro Buke ![]() |
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2 x Frigate State Shukuro Shinai/Shuriken | |||
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1 x Elite Frigate Taibu State Shuriken | ![]() |
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2 x Destroyer State Shukuro Choji | |||
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1 x Battlecruiser State Kerai ![]() |
ExpandAgent hand-in conversatiom |
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