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True Power Provisional Headquarters: Difference between revisions

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=Achieving Objectives Successfully=
=Achieving Objectives Successfully=
After watchlist has been provided in fleet chat, the fleet will enter site.  Once the Fleet enters the first pocket, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  Anchor and Fleet will make its way, immediately to the left of where the fleet landed, at full speed.  There is a acceleration gate approximately 60km away in that direction.  Kill Sansha - in tagged order - while the fleet is making its way to the gate.
After watchlist has been provided in fleet chat, the fleet will enter site.  Once the Fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the Fleet, to the next gate on the left.  There is a acceleration gate approximately 60km away in that direction.  Kill Sansha - in tagged order - while the fleet is making its way to the gate.


After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate.  Instead of the gate being immediately to the left, this gate will be directly ahead.  Fleet will follow anchor in this second pocket, with the "Orbit" or "Keep in Range" command.  While following anchor in this pocket, follow kill orders.  After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station.   
After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate.  Instead of the gate being immediately to the left, this gate will be directly ahead.  The fleet will proceed to follow anchor with the "Orbit" or "Keep in Range" command again.  While following anchor in this pocket, the fleet will kill Sansha - in tagged order - while the fleet is making its way to the final gate.  After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station.   


Three waves of Sansha will spawn in this third/final pocket.  Anchor will proceed as best he can, to be approximately 20km to the left of the Mobile Headquarters.  Fleet will set their "Orbit" or "Keep in Range" command on anchor, and follow that ship until he stops, following kill orderThat position will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field.  Upon destruction of the three waves, commence destruction of Mobile Headquarters, then receive payout.
Three waves of Sansha will spawn in this third/final pocket.  Anchor will proceed as best he can, to be approximately 20km to the left of the Mobile Headquarters.  The fleet will, once again, proceed to follow anchor with the "Orbit" or "Keep in Range" command for the last time in this siteThe position that the anchor will be heading towards, will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field.  Upon destruction of the three waves, commence destruction of Mobile Headquarters, then receive payout.




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*Jammer *
*Jammer *
*Logistics Commander
*Logistics Commander
*All other Logistics
*Cap Chain Partner
*Fleet Commander
*Fleet Commander


''Note: It is not required to have a Jammer in a TPPH HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.''
''Note: It is not required to have a Jammer in an NRF HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.  They will be aggro magnets.''


===Damage Dealer / Sniper / Drone Bunny===
===Damage Dealer / Sniper / Drone Bunny===
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===Pocket 1===
===Pocket 1===
'''Anchor'''
'''Anchor'''


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'''Drone Bunny''' (All are going to be Sansha frigates)
'''Drone Bunny''' (All are going to be Sansha frigates)


Schmaeel Medullas - Warp Scrambler / Webber<br/>
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
Tama Cerebellums - Warp Scrambler<br/>
Tama Cerebellums - Warp Scrambler (Tag Y)<br/>
Renyn Metens - Webber
Renyn Metens - Webber (Tag Z)






===Pocket 2===
===Pocket 2===
'''Anchor'''
'''Anchor'''
Upon entering pocket 2, the next acceleration gate will be directly ahead.  Fly to the ''Gate to Headquarters'' and stop at the gate
Upon entering pocket 2, the next acceleration gate will be directly ahead.  Fly to the ''Gate to Headquarters'' and stop at the gate


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'''Drone Bunny''' (All are going to be Sansha frigates)
'''Drone Bunny''' (All are going to be Sansha frigates)


Schmaeel medullas - Warp Scrambler / Webber<br/>
Schmaeel medullas - Warp Scrambler / Webber (Tag X)<br/>
Renyn Metens - Webber
Renyn Metens - Webber (Tag Y)


''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
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===Pocket 3===
===Pocket 3===
'''Anchor'''
Anchor is to set approach to the left of the Mobile Headquarters, and stop when reaching approximately 20km to the left of the Mobile Headquarters.


'''Anchor'''


Anchor is to set approach to the left of the Mobile Headquarters, and stop when reaching approximately 20km to the left of the Mobile Headquarters.




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'''Drone Bunny''' (All are Sansha frigates)
'''Drone Bunny''' (All are Sansha frigates)


Tama Cerebellums - Warp Scrambler<br/>
Tama Cerebellums - Warp Scrambler (Tag X)<br/>
Eystur Rhombens - DD
Eystur Rhombens - Sansha DD (Tag Y)


''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''




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'''Drone Bunny'''  
'''Drone Bunny'''  


Schmaeel Medullas - Warp Scrambler / Webber<br/>
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
Tama Cerebellums - Warp Scrambler
Tama Cerebellums - Warp Scrambler (Tag Y)


''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
''After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
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'''Drone Bunny''' (After the Arnon Epithalamus, kill order reverts to frigates)
'''Drone Bunny''' (After the Arnon Epithalamus, kill order reverts to frigates)


Schmaeel Medullas - Warp Scrambler / Webber
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)


''Note: Drone Bunny will typically kill frigates with Pocket 3, Wave 3 being the only exemption''
''Note: Drone Bunny will typically kill frigates with Pocket 3, Wave 3 being the only exemption''
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==Hints and Tips==
==Hints and Tips==
 
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups of the first pocket will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
 
*''No special circumstances are necessary (unlike the [[True Creations Research Center]]) while the Mobile Headquarters is being attacked and destroyed.''


[[Category:Incursion]]
[[Category:Incursion]]