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True Creations Research Center: Difference between revisions

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Massive update on the HQ Incursion site - TCRC
Significant Tweaking
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=Achieving Objectives Successfully=
=Achieving Objectives Successfully=


''There is a slightly different protocal when destroying Sansha in this type of site.  Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.
--incomplete--


(insert details of how to proceed in site, here)
''There is a slightly different protocal when destroying Sansha in this type of site.  Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.''


*Note: The triggers are similar to those experienced in the Vanguard site [[Override Transfer Array]].   
*After watchlist has been provided in fleet chat, the fleet will enter site. 
 
--incomplete--
 
=Watchlist=
 
===Logistics===
 
*Anchor
*Jammer *
*MTAC Picker
*MTAC Dropper
*Logistics Commander
*Cap Chain Partner
*Fleet Commander
 
 
''Note: It is highly advisable to have a Jammer in a TCRC HQ site.  Jammers decrease DPS of the ships that need to stay on the field to avoid additional unneccessary aggroThey will be aggro magnets.''
 
===Damage Dealer / Sniper / Drone Bunny===
 
*Anchor
*Drone Bunny
*Cap Chain Partner *
 
''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
   
   
=Pirates / Kill Order=
=Pirates / Kill Order=


''There is a slightly different protocal when destroying Sansha in this type of site.   Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship.  Logistics will have their hands full, managing rep's, but can be handled while Sansha is being destroyed.
''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship.  Logistics will have their hands full, managing rep's, but can be handled while the battletower is getting destoyed.
 
'''Anchor''
 
--incomplete--
 
Move to the left of the tower
 
--incomplete--


===Before Tower Bombardment===
===Before Tower Bombardment===
''Important: While DPS and Snipers are taking out the tagged ships, MTAC Picker will speed to the Concord MTAC Factory and begin taking MTAC's from the Concord MTAC Factory and placing it in a can.  MTAC Puller will fly to the Shield Transfer Control Tower, waiting for full can's of MTAC's to tractor to them, and deposit into Shield Transfer Control Tower. One MTAC every 1 minute and 30 seconds deposited into the Shield Transfer Control Tower disables the ability of the Sansha to repair their tower during tower bombardment.''
'''Full Fleet DPS (DPS and Snipers)'''
Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)<br/>
'''DPS Only'''
Deltole Tegmentum - Warp Scrambler / Neut (Tag 2-5, J)<br/>
** DO NOT SHOOT** Deltole Tegmentum - Warp Scrambler / Neut (Tag J)<br/>
Ostingele Tectums - Sansha High DPS DD (Tag 6-9)
**DO NOT SHOOT** Ostingele Tectums - Sansha High DPS DD (Tag J)
Note: If done properly, there should be 2 ship's tagged J - a Deltole Tegmentum and an Ostingele Tectums.  None of the ships tagged J should be targetted or shot at, before or during tower bombardment.  All Deltole Tegmentum will be destroyed after tower bombardment, and ships will be able to warp out before next Deltole spawn.


Full fleet


2-Outini Mesen  0-1  N-S-W
'''Snipers Only'''


Yulai Crus Cerebi - Sansha DD (Tag A-H)


DPS


5-Deltole Tegmentum 2-5+J  S-N
'''Drone Bunny'''
5-Ostingele Tectums 6-9+J  D!


Niarja Myelen - Jammer / Neut (Tag X)<br/>
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)


Sniper


8-Yulai Crus Cerebi  A-H  DS




Drones/cruisers
1-Niarja  J-N
7-Shmaeel Medulla  S-W


===During Tower Bombardment===
===During Tower Bombardment===


Sniper
''Important Note: Deltole Tegmentum wave will generally re-spawn at 12:00-15:00 minute mark, Ostingele Tectums will generally respawn at 16:00-18:00 mark.''
 
'''DPS / Sniper / Drone Bunny'''
 
Battle Tower
 
''Respawns of Deltole Tegmentum and Ostingele Tectums should only be tagged if Logistics are unable to manage aggro''


2-Outini Mesen 0-1  N-S-W
'''Snipers Only'''


Outuni Mesen - Neut / Warp Scrambler / Webber (Tag A-B)


Drone Bunny


1-Niarja J-N
'''Drone Bunny'''
 
Niarja Myelen - Jammer / Neut(Tag X)<br/>
===After Tower Bombardment===
===After Tower Bombardment===


The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout.
''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout.''
 
'''Full Fleet DPS (DPS and Snipers)'''


Full fleet
Outini Mesen  (Should be none left)
Outini Mesen  (Should be none left)
All-Deltole Tegmentum 1-? S-N
Deltole Tegmentum - Warp Scrambler / Neut (Tag 0-?)


Drones/cruisers
'''Drone Bunny'''
Shmaeel Medulla  S-W
 
1-Auga Hypophysis 1  S-W
Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
Auga Hypophysis - Scrambler / Webber (Tag Y)




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=Hints and Tips=
=Hints and Tips=
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
*''If MTAC's are not deposited in timely intervals, the Sansha Battletower will rep to full health (ie - even if the station is at 1% structure, and an MTAC dropper fails to drop on time, the tower will repair structure, armor and shields to 100% in less than a few seconds - no exceptions).''
*''If MTAC's are not deposited in timely intervals, the Sansha Battletower will immediately repair itself to full health.  This will take place whether the station is at 75% sheilds, 100% armor and 100% structure or 0% sheilds, 0% armor, and 1% structure.  There is no stopping the repair until the MTAC's begin being dropped in the Shield Transfer Control Tower again''
 
*''MTAC's are created every two minutes, but the Shield Transfer Control Tower needs one every two minutes.  The stockpile is created to avoid the MTAC Dropper from running out.''
*''This site is the only HQ site that has Niarja's, as well as Auga Hypophysis on field''
*''The Yulai Crus Cerebi are the only ship types that will not re-spawn.''
*''This is the only HQ site where anything tagged J is not to be targetted/attacked until the very end.''
*''There will be no more Yulai Crus Cerebi spawns after the death of the first wave of Yulai Crus Cerebi.''
*''Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.''
*''The Trigger mechanism is similar to that of an [[Override Transfer Array]]
[[Category:Incursion]]
[[Category:Incursion]]