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*'''13-14 Damage Dealers'''<br/> | *'''13-14 Damage Dealers'''<br/> | ||
*'''8-10 Snipers'''<br/> | *'''8-10 Snipers'''<br/> | ||
*'''1 MTAC Puller/Picker''' - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its | *'''1 MTAC Puller/Picker''' - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its way near the station<br/> | ||
*'''1 MTAC Dropper''' - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every minute and 30 seconds)<br/> | *'''1 MTAC Dropper''' - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every 1 minute and 30 seconds)<br/> | ||
''Note: It is highly advisable for the MTAC Dropper to have a timer of some sort, to time the drop's of the MTAC's properly.'' | |||
=Rewards= | =Rewards= | ||
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=Achieving Objectives Successfully= | =Achieving Objectives Successfully= | ||
''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.'' | ''There is a slightly different protocal when destroying Sansha in this type of site. Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.'' | ||
After watchlist has been provided in fleet chat, the fleet will enter site. Fleet will follow anchor and attack in tagged order. While fleet is killing in tagged order, MTAC Picker will retrieve MTAC's from the Concord MTAC Factory and placing them into can's for the MTAC Dropper to drop into the Shield Transfer Control Tower. MTAC Dropper After the waves are destroyed, MTAC dropper will commence dropping MTAC's every 1 minute and 30 seconds. MTAC Puller will indicate that a can is full for the MTAC Dropper to tractor to himself and pull from that can and place into the Shield Transfer Control Tower. Failure to drop an MTAC every 1 minute and 30 seconds will allow the tower to repair to full health. MTAc's will be dropped until the battletower is destroyed. | |||
Once Battletower is destroyed, the Sansha ''will not'' warp out. The plan at this point, is to destroy anything that can warp scramble. Once it has been verified that nobody is being warp scrambled, DD will typically self-warp out, while FC and logistics wait until all DD leave, then leave as a squad warp to new site. | |||
=Watchlist= | =Watchlist= | ||
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''Note: It is highly advisable to have a Jammer in a TCRC HQ site. Jammers decrease DPS of the ships that need to stay on the field to avoid additional unneccessary aggro. | ''Note: It is highly advisable to have a Jammer in a TCRC HQ site. Jammers decrease DPS of the ships that need to stay on the field to avoid additional unneccessary aggro. Jammers will also pick up lots of the aggro from the Sansha, due to all the modules being activated from their ship.'' | ||
===Damage Dealer / Sniper / Drone Bunny=== | ===Damage Dealer / Sniper / Drone Bunny=== | ||
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--incomplete-- | --incomplete-- | ||
Undetermined as to the location of where the fleet is to be, but, it should be near the tower. | |||
--incomplete-- | --incomplete-- | ||
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===After Tower Bombardment=== | ===After Tower Bombardment=== | ||
''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout.'' | ''Note: The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout. There will no longer be any respawns at this point.'' | ||
'''Full Fleet DPS (DPS and Snipers)''' | '''Full Fleet DPS (DPS and Snipers)''' | ||
Outini Mesen ( | Outini Mesen (Tag 0-?) | ||
Deltole Tegmentum - Warp Scrambler / Neut (Tag | Deltole Tegmentum - Warp Scrambler / Neut (Tag 1-?) | ||
'''Drone Bunny''' | '''Drone Bunny''' | ||
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*''Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.'' | *''Jamming the initial wave of Outini Mesen will prohibit any future spawn of Outini Mesen.'' | ||
*''The Trigger mechanism is similar to that of an [[Override Transfer Array]] | *''The Trigger mechanism is similar to that of an [[Override Transfer Array]] | ||
*''Respawns can only be ignored if the Logistics Commander, as well as Fleet Commander are comfortable with the level of aggro on the field and know that the fleet will be able to tank it prior to site completion'' | |||
[[Category:Incursion]] | [[Category:Incursion]] | ||