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True Power Provisional Headquarters: Difference between revisions

From EVE University Wiki
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*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups of the first pocket will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups of the first pocket will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
*''No special circumstances are necessary (unlike the [[True Creations Research Center]]) while the Mobile Headquarters is being attacked and destroyed.''
*''No special circumstances are necessary (unlike the [[True Creations Research Center]]) while the Mobile Headquarters is being attacked and destroyed.''
special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links to sort through and provide in this wiki article.


[[Category:Incursion]]
[[Category:Incursion]]