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Angel Watch: Difference between revisions

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About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate.  Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities.  I personally would rather collect the rewards.  "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby."
About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate.  Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities.  I personally would rather collect the rewards.  "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby."


To save time and ammo you only have to shoot at Angel Drug Farm to spawn Commander, it doesn't have to be destroyed at any stage for completion or escalation
To save time and ammo you only have to shoot at Angel Drug Farm to spawn Commander, it doesn't have to be destroyed at any stage for completion or escalation.
This mission is easy to blitz with a decent tank - just shoot the 5 gate guard commanders to open second pocket, warp through, shoot drug farm once, spawns militant supervisor, shoot him and hope for escalation :) = Taar Al'Hass (7.4.12)


Drug lab will drop contraband.
Drug lab will drop contraband.