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True Power Provisional Headquarters: Difference between revisions

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After the watchlist has been provided in fleet chat, the fleet will enter site.  Once the Fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the Fleet, to the next gate on the left.  There is a acceleration gate approximately 60km away in that direction.  Kill Sansha - in tagged order - while the fleet is making its way to the gate.
After the watchlist has been provided in fleet chat, the fleet will enter site.  Once the Fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the Fleet, to the next gate on the left.  There is a acceleration gate approximately 60km away in that direction.  Kill Sansha - in tagged order - while the fleet is making its way to the gate.


After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate.  Instead of the gate being immediately to the left, this gate will be directly ahead.  The fleet will proceed to follow anchor with the "Orbit" or "Keep in Range" command again.  While following the anchor in this pocket, the fleet will kill Sansha - in tagged order - while the fleet is making its way to the final gate.  After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station.   
After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate.  Instead of the gate being immediately to the left, this gate will be directly ahead.  The fleet will proceed to follow anchor with the "Orbit" or "Keep in Range" command again.  While following the anchor in this pocket, the fleet will kill Sansha, in tagged order, while the fleet is making its way to the final gate.  After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station.   
 
Three waves of Sansha will spawn in this third/final pocket.  Anchor will proceed as best he can, to be approximately 20km to the left of the Mobile Headquarters.  The fleet will, once again, proceed to follow anchor with the "Orbit" or "Keep in Range" command for the last time in this site.  The position that the anchor will be heading towards, will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field.  Upon destruction of the three waves, commence destruction of Mobile Headquarters, then receive payout.
 


Three waves of Sansha will spawn in this third and final pocket.  Anchor will proceed as best they can, to be approximately 20km to the left of the Mobile Headquarters.  The fleet will, once again, proceed to follow anchor with the "Orbit" or "Keep in Range" command for the last time in this site.  The position that the anchor will be heading towards will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Mobile Headquarters for DPS after all Sansha ships are off the field.  Upon destruction of the three waves commence destruction of Mobile Headquarters and then receive payout.


=Watchlist=
=Watchlist=