Difference between revisions of "Incursion Fitting: Logistics"

From EVE University Wiki
Jump to: navigation, search
(→‎Armor: oneiros fit)
(Update to logistics guide reference)
Line 4: Line 4:
  
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
This page is currently under construction. Until more guidelines have bee added please refer to [[Logistic Guide#Fittings|Logistic Guide]]. Note that this guide is not specific to Incursions and only Tech II logistic ships with [[Skills:Spaceship_Command#Logistics|Logistics]] IV (V strongly preferred) pilots are allowed in Incursion fleets.
 
 
 
This page contains the basic requirements for an Incursion Logistic ship and sample fits. If you are looking for fittings for Damage Dealers, please refer to the appropriate guide: (Until the other DD sites are built, please refer to the Vanguard fitting guide.)
 
This page contains the basic requirements for an Incursion Logistic ship and sample fits. If you are looking for fittings for Damage Dealers, please refer to the appropriate guide: (Until the other DD sites are built, please refer to the Vanguard fitting guide.)
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
Line 28: Line 26:
 
*Energy Emission Systems IV
 
*Energy Emission Systems IV
  
==Types of Logistic Ships==
+
Also all Logistics pilots should be familiar with the [[Logistic Guide#Fittings|Logistic Guide]]. This covers standard logistics procedures such as setting up the overview for Logistics, broadcasts, and establishing and maintaining a capacitor chain. The next section will expand on the benefits and drawbacks of each of the Tech II logistics ships for Incursions.
 +
 
 +
==Incursion Logistic Hulls==
 +
(under construction)
 +
-LogiBros vs. Solo
 +
-5/1 or 4/2?
 +
-Tracking Links
 +
-ReSeBo
 +
-Ore & AB\MWD
 +
-WSOP
  
 
==Sample Fits==
 
==Sample Fits==
Line 189: Line 196:
 
}}
 
}}
 
}}
 
}}
 
 
<noinclude>
 
<noinclude>

Revision as of 00:38, 4 June 2012

Template:Work in Progress (Page should be finalized by the end of June 2012.)

This page contains the basic requirements for an Incursion Logistic ship and sample fits. If you are looking for fittings for Damage Dealers, please refer to the appropriate guide: (Until the other DD sites are built, please refer to the Vanguard fitting guide.)

Requirements

Just like all incursion ships a Tech 2 omni-buffer tank is required. For the necessary skills and recommended modules and rigs please refer to the Vanguard Fitting page. Only the Tech II Logistics ships are used in incursions. Only these ships have the range and healing capacity required in Incursion sites. Further high capacitor skills are necessary to make these ships cap stable. Also Incursion Logistics ships should be able to lock a full 10 targets, the usual size of a Vanguard fleet. All Logistics ships bring a flight of maintenance bots. Finally some Logistics ships run as pairs and use energy transfers for capacitor stability while the other logistics ships. With this in ind the required skills are:

  • Logistics IV (V strongly preferred)
    • Long Range Targeting V
    • Signature Analysis V
  • Energy System Operations V
  • Energy Management V
  • Multitasking III
    • Targeting V
  • Repair Drone Operations II (for Mediums)

Shield:

  • Shield Emission Systems IV

Armor:

  • Remote Armor Repair Systems IV

Energy:

  • Energy Emission Systems IV

Also all Logistics pilots should be familiar with the Logistic Guide. This covers standard logistics procedures such as setting up the overview for Logistics, broadcasts, and establishing and maintaining a capacitor chain. The next section will expand on the benefits and drawbacks of each of the Tech II logistics ships for Incursions.

Incursion Logistic Hulls

(under construction) -LogiBros vs. Solo -5/1 or 4/2? -Tracking Links -ReSeBo -Ore & AB\MWD -WSOP

Sample Fits

The sample fits are intended to be starter fit. They all use WSOP legal fittings and don't require implants. Pilots should feel free to upgrade their ships and implants as ISK and war conditions allow.

Armor


Logistics Cruiser: INFORMATION
Guardian
CornerT2h.png
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
3
turret hardpoints
turrets
2
middle slots
mediums
5
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
465 m³
cargo capacity
cargo
defense
1,055 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
70
shield explosive resistance
87.5
2,109 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
62.5
armor explosive resistance
80
target & nav
65.00 km
max. targeting range
tgt. range
70 m
ship signature radius
sig. radius
209 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Cruiser bonuses (per skill level):
150% bonus to Remote Capacitor Transmitter range
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Armor Repairer optimal range and falloff
Logistics Cruiser bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Armor Repairer activation cost
Role Bonus:
65% reduction in Remote Armor Repairer powergrid requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.


Template:Fittings


Logistics Cruiser: INFORMATION
Oneiros
CornerT2h.png
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
4
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
4
middle slots
mediums
5
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
600 m³
cargo capacity
cargo
defense
1,280 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
60
shield kinetic resistance
85
shield explosive resistance
50
1,758 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
67.5
armor kinetic resistance
83.75
armor explosive resistance
10
target & nav
70.00 km
max. targeting range
tgt. range
70 m
ship signature radius
sig. radius
230 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Cruiser bonuses (per skill level):
5% bonus to Remote Tracking Computer falloff
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Armor Repairer optimal range and falloff
Logistics bonuses (per skill level):
15% reduction in Remote Armor Repairer activation cost
10% bonus to Remote Tracking Computer effectiveness
Role Bonus:
65% reduction in Remote Armor Repairer powergrid requirement

Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.


Template:Fittings


Shield


Logistics Cruiser: INFORMATION
Basilisk
CornerT2h.png
Caldari State
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
2
launcher hardpoints
launchers
1
turret hardpoints
turrets
5
middle slots
mediums
2
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
485 m³
cargo capacity
cargo
defense
2,109 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
80
shield kinetic resistance
70
shield explosive resistance
50
1,125 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
86.25
armor kinetic resistance
62.5
armor explosive resistance
10
target & nav
80.00 km
max. targeting range
tgt. range
90 m
ship signature radius
sig. radius
192 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Caldari Cruiser bonuses (per skill level):
150% bonus to Remote Capacitor Transmitter range
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Shield Booster optimal range and falloff
Logistics Cruisers bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Shield Booster activation cost
Role Bonus:
50% reduction in Remote Shield Booster CPU requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.


Template:Fittings


Logistics Cruiser: INFORMATION
Scimitar
CornerT2h.png
Minmatar Republic
RELATED UNI-WIKI REFERENCES
fittings
4
high slots
highs
1
launcher hardpoints
launchers
2
turret hardpoints
turrets
5
middle slots
mediums
4
low slots
lows
drones & cargo
45 m³
drone capacity
drones
45 Mbit/sec
drone bandwidth
b/w
440 m³
cargo capacity
cargo
defense
1,618 HP
shields
shield electromagnetic resistance
75
shield thermal resistance
60
shield kinetic resistance
40
shield explosive resistance
50
1,681 HP
armor
armor electromagnetic resistance
90
armor thermal resistance
67.5
armor kinetic resistance
25
armor explosive resistance
10
target & nav
60.00 km
max. targeting range
tgt. range
65 m
ship signature radius
sig. radius
253 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Cruiser bonuses (per skill level):
5% bonus to Remote Tracking Computer falloff
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Shield Booster optimal range and falloff
Logistics Cruisers bonuses (per skill level):
10% bonus to Remote Tracking Computer effectiveness
15% reduction in Remote Shield Booster activation cost
Role Bonus:
50% reduction in Remote Shield Booster CPU requirement

Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.


Template:Fittings