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Faith audene (talk | contribs) →Cargo Space: got told this is wrong, so correct me if these change was not correct and gas can be filled into the second hangar |
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The first is the '''Cargo Hold'''. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill. Maxed out for hauling, you could fit over 90,000 m3 in the cargohold – not that I would recommend it (more on that later). This is the ONLY hold on the ship that seems to receive bonuses from mods, rigs, and skills. | The first is the '''Cargo Hold'''. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill. Maxed out for hauling, you could fit over 90,000 m3 in the cargohold – not that I would recommend it (more on that later). This is the ONLY hold on the ship that seems to receive bonuses from mods, rigs, and skills. | ||
The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined Ore, Ice | The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined Ore, Ice). If you try to drag modules or anything else into the ore hold, you’ll get an error message. | ||
The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3. The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar. The total corp space is 40k m3 – you don’t get 40k m3 for each tab. Like any other corp hangar, you need sufficient rights to access the individual tabs. One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked. Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it. The Corporate Hangars area is particularly useful in that it cannot be scanned by players, making it nice for hauling high-value goods. (Note, however, that your corporation hangar is scannable by Customs agents, so you are vulnerable if you carry illegal items, like booster drugs, in Empire space.) Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker. Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place. | The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3. The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar. The total corp space is 40k m3 – you don’t get 40k m3 for each tab. Like any other corp hangar, you need sufficient rights to access the individual tabs. One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked. Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it. The Corporate Hangars area is particularly useful in that it cannot be scanned by players, making it nice for hauling high-value goods. (Note, however, that your corporation hangar is scannable by Customs agents, so you are vulnerable if you carry illegal items, like booster drugs, in Empire space.) Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker. Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place. | ||