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Right to Rule: Difference between revisions

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Summary: Destroy all enemy ships.
Summary: Destroy all enemy ships.


*Although there are acceleration gates, warping directly into the rooms is possible, so making bookmarks could save you time if you need to warp out.
*You can warp directly to fleetmates without using the acceleration gates.
*Entry
*Entry
**A single reinforcement wave is triggered by destroying all initial ships.
**A single reinforcement wave is triggered by destroying all initial ships.
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Summary: Destroy all enemy ships and The Outpost.
Summary: Destroy all enemy ships and The Outpost.
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
*Although there are acceleration gates, warping directly into the rooms is possible, so making bookmarks could save you time if you need to warp out.
*You can warp directly to fleetmates without using the acceleration gates.
*Entry: Straightforward.
*Entry: Straightforward.
*Stage 1: Straightforward.
*Stage 1: Straightforward.
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Summary: Progress through the rooms, and destroy Harkan's Behemoth.
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
*Although there are acceleration gates, warping directly into the rooms is possible, so making bookmarks could save you time if you need to warp out.
*You can warp directly to fleetmates without using the acceleration gates.
*Entry: Easy.
*Entry: Easy.
*First room: Straightforward.
*First room: Straightforward.