More actions
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Unar xilen (talk | contribs) No edit summary |
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===First pocket=== | ===First pocket=== | ||
[[File:Angel_Watch_Pocket_1.jpg|400px]] | [[File:Angel_Watch_Pocket_1.jpg|400px]] | ||
Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks. | Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks. | ||
===Second pocket=== | ===Second pocket=== | ||
[[File:Angel_Watch_Pocket_2.jpg|400px]] | [[File:Angel_Watch_Pocket_2.jpg|400px]] | ||
About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate. | About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate. | ||
[[File:Angel_Watch_Drug_Lab.jpg|400px]] | [[File:Angel_Watch_Drug_Lab.jpg|400px]] | ||