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Angel Watch: Difference between revisions

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This escalation has 4 stages, and the final stage is located in a low-sec system. It has a chance to drop deadspace items.
This escalation has 4 stages, and the final stage is located in a low-sec system. It has a chance to drop deadspace items.
===Stage 1===
===Stage 1===
[[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]]
On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship.
On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship.


Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M)
Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M)
===Stage 2===
===Stage 2===
[[File:Nuclear_Small_Arms_Project_Step_2.jpg|400px]]
On warp in, there will be debris and a single damaged Mammoth (mini industrial, large collidable object). You're prompted to 'interact' with it in some way. Shoot it. Watch the Drone Carriers warp in then leave. After you've either got the escalation or a dead end, wait for a minute and several BCs and frigates, including a faction ship, will warp in and engage.
On warp in, there will be debris and a single damaged Mammoth (mini industrial, large collidable object). You're prompted to 'interact' with it in some way. Shoot it. Watch the Drone Carriers warp in then leave. After you've either got the escalation or a dead end, wait for a minute and several BCs and frigates, including a faction ship, will warp in and engage.
===Stage 3===
===Stage 3===
[[File:Nuclear_Small_Arms_Project_Step_3.jpg|400px]]
On warp in, there are several ships and turrets located ~230k away. After a few seconds, you either get the escalation or a dead end. Engaging is optional, but you can warp to the asteroids near them and kill the faction ship for the loot.
On warp in, there are several ships and turrets located ~230k away. After a few seconds, you either get the escalation or a dead end. Engaging is optional, but you can warp to the asteroids near them and kill the faction ship for the loot.
===Stage 4 '''LOW SEC'''===
===Stage 4 '''LOW SEC'''===
This stage has heavy incomming damage, and webs, so a significant tank is reccomended. Also, range may be up to 40k (I honestly can't remember), so a long-range weapon is preferable.
This stage has heavy incomming damage, and webs, so a significant tank is reccomended. Also, range may be up to 40k (I honestly can't remember), so a long-range weapon is preferable.
On warp in, you will be greeted by a significant number of enemy BCs and smaller along with stasis towers and missile turrets. Although it's probably possible to kill them, my strong sugestion is to imidiately target the Angel Secret Lab and destroy it. This will spawn more ships, and at this point the incomming damage can easily melt a drake's shields in 20 seconds or less. Bookmark the cargo container that the lab dropped, warp out, and warp back to the container. Loot, then leave. This minimizes your time in low-sec, and makes it very hard for anyone to get enough time to scan you down.
On warp in, you will be greeted by a significant number of enemy BCs and smaller along with stasis towers and missile turrets. Although it's probably possible to kill them, my strong sugestion is to imidiately target the Angel Secret Lab and destroy it. This will spawn more ships, and at this point the incomming damage can easily melt a drake's shields in 20 seconds or less. Bookmark the cargo container that the lab dropped, warp out, and warp back to the container. Loot, then leave. This minimizes your time in low-sec, and makes it very hard for anyone to get enough time to scan you down.