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Arbitrator: Difference between revisions

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|notes=
|notes=
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{{Fittings
|name=Arbitrator, Drones+ECM+3x TD
|low=
1600mm Reinforced Steel Plates II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Damage Control II<br>
400mm Reinforced Steel Plates II
|mid=
Balmer Series Tracking Disruptor I<br>
Balmer Series Tracking Disruptor I<br>
Balmer Series Tracking Disruptor I<br>
10MN Afterburner II
|high=
Small Unstable Power Fluctuator I<br>
Small Unstable Power Fluctuator I<br>
Rocket Launcher II<br>
Rocket Launcher II
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
|drones=
Warrior II x5<br>
Vespa EC-600 x5<br>
Hornet EC-300 x5<br>
Valkyrie II x5
|charges=
Optimal Range Disruption Script<br>
Mjolnir Rage Rocket
}}
Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to kill the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.
Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to come closer where you can just orbit them at under 10 km and tracking scripts will prevent them from hitting you with large guns. Maybe medium ones too. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.


==Tactics==
==Tactics==