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==Tactics== | ==Tactics== | ||
*These ships work best in a larger fleets or as support for Zealots. For solo or small gang work, a normal Omen or Maller is probably a better choice | |||
*In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. | |||
*As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships. | |||
*The mid slots are relatively flexible, however a damp is a solid choice as in numbers you can severely hamper the abilities of enemy logi or ewar. If they are at range, use a range dampening script to force them closer. If they start close or have been forced to move in close, swap to scan resolution script to maximize the amount of time you have to burn down a target before reps apply, or until they can move their ewar to a different fleetmate. | |||
*Also consider a cap booster if using hardeners. | |||
==Notes== | ==Notes== | ||