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Legion: Difference between revisions

From EVE University Wiki
Line 181: Line 181:
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|
fitName=Neuting|
fitName=Neuting (No Cap Feed)|
fitID=Neuting|
fitID=Neuting|
high1name=Imperial Navy Medium Energy Neutralizer|
high1name=Imperial Navy Medium Energy Neutralizer|
Line 254: Line 254:
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:1855;1:2024;2:19315;1:2048;1:11269;2:11648;1:20351;1:31059;1:31360;1:31390;1:2185;5:2456;5:2488;5:23705;5:23707;5:32006;1:32014;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}    {{ShipFitting|
notes=Deadspace MWD is key to help with cap stability/sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second) and is cap stable.</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second) not cap stable, but you shouldn't be overheating long anyway.</li><li>92,769/97,693 EHP.</li><li>Resists (heated) 75.1/83.3(87.4)/81.3/90.</li><li>1539/2175 m/s.</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.</li><li>If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target.}}{{ShipFitting|
ship=Legion|
shipTypeID=29986|
fitName=Tanky Cap Feed Neuting|
fitID=Tanky-Cap-Feed-Neuting|
high1name=Imperial Navy Medium Energy Neutralizer|
high1typeID=15802|
high2name=Imperial Navy Medium Energy Neutralizer|
high2typeID=15802|
high3name=Imperial Navy Medium Energy Neutralizer|
high3typeID=15802|
high4name=Imperial Navy Medium Energy Neutralizer|
high4typeID=15802|
high5name=Imperial Navy Medium Energy Neutralizer|
high5typeID=15802|
high6name=Imperial Navy Medium Energy Neutralizer|
high6typeID=15802|
high7name=Imperial Navy Medium Energy Neutralizer|
high7typeID=15802|
mid1name=Corelum C-Type 10MN Microwarpdrive|
mid1typeID=19315|
mid2name=Balmer Series Tracking Disruptor I|
mid2typeID=5320|
mid3name=Balmer Series Tracking Disruptor I|
mid3typeID=5320|
mid4name=Balmer Series Tracking Disruptor I|
mid4typeID=5320|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Dark Blood Armor Thermic Hardener|
low2typeID=13984|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Power Diagnostic System II|
low5typeID=1541|
subsystem1name=Legion Defensive - Augmented Plating|
subsystem1typeID=29966|
subsystem2name=Legion Electronics - Energy Parasitic Complex|
subsystem2typeID=30036|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Offensive - Drone Synthesis Projector|
subsystem4typeID=30117|
subsystem5name=Legion Propulsion - Chassis Optimization|
subsystem5typeID=30076|
drone1name=Vespa EC-600 x5|
drone1typeID=23705|
drone2name=Vespa EC-600 x5|
drone2typeID=23705|
drone3name=Valkyrie II x5|
drone3typeID=21640|
drone4name=Hammerhead II x5|
drone4typeID=2185|
charge1name=Optimal Range Disruption Script x3|
charge1typeID=29005|
charge2name=Tracking Speed Disruption Script x3|
charge2typeID=29007|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump II|
rig1typeID=31059|
rig2name=Medium Trimark Armor Pump II|
rig2typeID=31059|
rig3name=Medium Trimark Armor Pump II|
rig3typeID=31059|
difficulty=2|
warsop=G|
warsopReason=Tech 3 ship|
version=PRE-RET 1.0|
shipDNA=29986:29966;1:30036;1:30076;1:30117;1:30169;1:15802;7:5320;3:19315;1:1541;1:11269;2:13984;1:20353;1:31059;3:2185;5:21640;5:23705;10:29005;3:29007;3::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Energy Emission Systems V</li><li>Thermodynamics III|
notes=Deadspace MWD is key to help with cap /sig radius (when compared with standard MWDs) while still offering a way to get in close to apply neuts.</li><li>This is designed to be cap fed from a guardian, and as such its cap only lasts for 40 seconds or less without ET.</li><li>Neuts for 1890 every 12 seconds unheated (157 per second).</li><li>Heated neuts 1890 every 10.2 seconds (about 185 per second).</li><li>EHP: 144,074/152,416</li><li>Resists (heated) 70.6/80.4(85.2)/78/88.3</li><li>Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones.}}{{ShipFitting|
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|
Line 396: Line 322:
shipDNA=29986:29965;1:30042;1:30078;1:30120;1:30171;1:3520;4:11578;1:28756;1:30836;1:2032;2:18682;1:30834;1:15729;1:15810;2:19025;2:31041;1:31053;1:31486;1:12818;4:23089;4:30486;1:30488;1::|
shipDNA=29986:29965;1:30042;1:30078;1:30120;1:30171;1:3520;4:11578;1:28756;1:30836;1:2032;2:18682;1:30834;1:15729;1:15810;2:19025;2:31041;1:31053;1:31486;1:12818;4:23089;4:30486;1:30488;1::|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
skills=Amarr Offensive Systems V</li><li>Amarr Defensive Systems V</li><li>Amarr Propulsion Systems V</li><li>Amarr Engineering Systems V</li><li>Amarr Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Amarr Strategic Cruiser IV</li><li>Medium Pulse Laser Specialization IV</li><li>Thermodynamics III|
notes=All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.</li><li>This fit can be fiddled with quite a bit.</li><li>You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.</li><li>All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).</li><li>If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.}}{{ShipFitting|
notes=All-In-One Exploration Legion! This specific fit is designed to also help out in a possible PvP situation via cloaky scouting.</li><li>This fit can be fiddled with quite a bit.</li><li>You can drop a cap recharger for an analyzer if you would like, but you will lose a lot of sustainable tank.</li><li>All V's tanks about 600 dps sustained omni and does 200-300 dps depending on ammo choice (stats listed with t2 rigs, even without the T2 rigs it should still tank a good chunk of listed stats).</li><li>If you want more damage and don't mind T1 cloak, you could change to Liquid Crystal Magnifiers and then adjust your lows and lose a cap recharger in the mid. You may need to drop to a core probe launcher in this case though.}}  
 
{{ShipFitting|
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|