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==Tactics== | ==Tactics== | ||
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target. Since it is an armor fitted ship, it will be quite slow at moving to attack a target. For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target. However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well. | Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target. Since it is an armor fitted ship, it will be quite slow at moving to attack a target. For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target. However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well. | ||
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations. | |||
==Notes== | ==Notes== | ||