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Ashimmu: Difference between revisions

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Tactics: added more info
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==Tactics==
==Tactics==
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target.  Since it is an armor fitted ship, it will be quite slow at moving to attack a target.  For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target.  However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well.
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target.  Since it is an armor fitted ship, it will be quite slow at moving to attack a target.  For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target.  However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well.
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.


==Notes==
==Notes==