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→Skills: corrected skill name |
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*Strat Cruiser Skills - Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended | *Strat Cruiser Skills - Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended | ||
*T2 Lasers - Medium | *T2 Lasers - Medium Energy Turret 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship. | ||
*Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5. | *Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5. | ||