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→2nd Remap: frig 3 is optional |
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Planetary Interaction is an excellent way to make money in Eve. The skills required are relatively easy to achieve and the startup costs aren't very high. The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve. However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple. | Planetary Interaction is an excellent way to make money in Eve. The skills required are relatively easy to achieve and the startup costs aren't very high. The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve. However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple. | ||
Training the skills required to master PI can take several weeks to reach the level five tier, and it's a good idea to have your main be able to run several colonies that can make POS fuel and other useful products for use or sale. But, that takes away from your toon's combat training. However, there are two other slots on every account, and it is a missed opportunity to not do something useful with them. The hard part is giving up time training your main, since only one character can be trained at a time per account | Training the skills required to master PI can take several weeks to reach the level five tier, and it's a good idea to have your main be able to run several colonies that can make POS fuel and other useful products for use or sale. But, that takes away from your toon's combat training. However, there are two other slots on every account, and it is a missed opportunity to not do something useful with them. The hard part is giving up time training your main, since only one character can be trained at a time per account. Fortunately, however, CCP has introduced Dual-Training into tha latest build (Odyssey). This allows you to purchase a PLEX and use it to allow more than one character to train on the same account for a period of 30 days. The train will take between 12-25 days, so if you decide not to use PLEX to dual train, this is how much training time you will be giving up on your main. Soon, though, you can have one or both additional toons churning out materials you can sell, or even use to manufacture P3 or P4 items, which can pull in a lot of money, as well. | ||
This plan will provide you with a character capable of the following in 12 1/2 days with attribute remaps: | This plan will provide you with a character capable of the following in 12 1/2 days with attribute remaps: | ||
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# Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!). | # Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!). | ||
# Pay for itself and still make money for your main. The cost of PI is pretty high in high-sec, but will turn a profit, even after the Crucible expansion. This plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec. | # Pay for itself and still make money for your main. The cost of PI is pretty high in high-sec, but will turn a profit, even after the Crucible expansion. This plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec. | ||
# Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your toon only what he needs to serve his Main character master. | # Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your toon only what he needs to serve his Main character master. | ||
== The Alt PI Training Plan == | == The Alt PI Training Plan == | ||