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m →PvE: Dominance: Fixxed spelling. |
Removed stale info on weakness of rockets, changed ship links to point to Uni ship DB, updated tables to Odyssey |
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||Rocket || 2 || 2,250 || 33 || 150 || 20 || 5 | ||Rocket || 2 || 2,250 || 33 || 150 || 20 || 5 | ||
|- | |- | ||
||Light Missile || 5 || 3,750 || | ||Light Missile || 5 || 3,750 || 83 || 170 || 40 || 15/12† | ||
|} | |} | ||
† Light missiles can be loaded in Light Missile Launchers or Rapid Light Missile Launchers. RLMLs are cruiser-sized anti-frigate launchers: they fit on cruisers and battlecruisers, but fire light missiles. They fire faster than Light Missile Launchers. | † Light missiles can be loaded in Light Missile Launchers or Rapid Light Missile Launchers. RLMLs are cruiser-sized anti-frigate launchers: they fit on cruisers and battlecruisers, but fire light missiles. They fire faster than Light Missile Launchers. | ||
* Light Missile Launchers work well in Level 1 missions on a [[Kestrel]]. In PvP the Kestrel and the [[Crow]] can try to use the range of light missiles to kite other frigates. | |||
* Rapid Light Missile Launchers ("RLMLs") go very nicely on a [[Caracal]] to make an anti-frigate platform for Level 2 missions, or for frigate-hunting in PvP. They are also sometimes fitted as supplementary weapons on [[Rupture]]s and [[Hurricane]]s. | |||
* Light Missile Launchers work well in Level 1 missions on a [ | |||
* Rapid Light Missile Launchers ("RLMLs") go very nicely on a [ | |||
===Medium=== | ===Medium=== | ||
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||Heavy Assault Missile || 4 || 2,250 || 100 || 101 || 125 || 8 | ||Heavy Assault Missile || 4 || 2,250 || 100 || 101 || 125 || 8 | ||
|- | |- | ||
||Heavy Missile || | ||Heavy Missile || 6.5 || 4300 || 135 || 81 || 140 || 15 | ||
|} | |} | ||
* Heavy Assault Missile ("HAM") Launchers have high fitting requirements, so high that once you've used a Caracal's rig and low slots to get enough grid and CPU to fit them, you don't get very good DPS. They work well on a PvP Drake, however. The [ | * Heavy Assault Missile ("HAM") Launchers have high fitting requirements, so high that once you've used a Caracal's rig and low slots to get enough grid and CPU to fit them, you don't get very good DPS. They work well on a PvP Drake, however. The [[Sacrilege]] [[Cruiser#Heavy Assault Ships|HAC]] has bonuses specifically for HAMs. | ||
* Heavy Missile Launchers ("Heavies", "HMLs") are the standard weapon for Level 3-running Drakes. The [ | * Heavy Missile Launchers ("Heavies", "HMLs") are the standard weapon for Level 3-running Drakes. The [[Cerberus]] HAC can use them to snipe, sort-of. | ||
===Large=== | ===Large=== | ||
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||Torpedo || 6 || 1,500 || 450 || 71 || 450 || 18 | ||Torpedo || 6 || 1,500 || 450 || 71 || 450 || 18 | ||
|- | |- | ||
||Cruise Missile || | ||Cruise Missile || 14 || 4700 || 375 || 69 || 330 || 20.68 | ||
|} | |} | ||
* Torpedo Launchers ("Torps"), the launchers for torpedoes are fitted on PvP [ | * Torpedo Launchers ("Torps"), the launchers for torpedoes are fitted on PvP [[Raven]]s for close-up DPS, and on [[Typhoon]]s for an armor-[[Spider Tanking|RR]]-capable missile platform. The [[Golem]] [[Battleship#Marauders|marauder]] has bonuses which let it use torpedoes with long ranges in PvE. | ||
* The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit Torpedo Launchers for high-alpha surprise attacks. Since [[Bombs|bombs]] can't be used in [[Classifications of Space#Empire|empire space]] this is the stealth bomber's only weapon in highsec and lowsec. | * The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit Torpedo Launchers for high-alpha surprise attacks. Since [[Bombs|bombs]] can't be used in [[Classifications of Space#Empire|empire space]] this is the stealth bomber's only weapon in highsec and lowsec. | ||
* Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits. | * Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits. | ||
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! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m) !! Refire Rate (s) | ! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m) !! Refire Rate (s) | ||
|- | |- | ||
||Citadel Torpedo || 15 || 1,750 || 2,000 || 20 || 2,000 || | ||Citadel Torpedo || 15 || 1,750 || 2,000 || 20 || 2,000 || 34 | ||
|- | |- | ||
||Citadel Cruise Missile || 20 || 4,250 || 1,500 || 29 || 1,750 || 44 | ||Citadel Cruise Missile || 20 || 4,250 || 1,500 || 29 || 1,750 || 44 | ||
|} | |} | ||
* These are for capital ships, particularly the [ | * These are for capital ships, particularly the [[Phoenix]] [[Capital Ship#Dreadnoughts|dreadnought]]. They can be supplementary weapons on the [[Leviathan]] [[Capital Ship#Titans|titan]]. Like other XL weapons, they are good against stationary installations and other capital ships, but struggle to hurt battleships and anything smaller. | ||
===Defender Missiles=== | ===Defender Missiles=== | ||
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Auto-Targeting (previously referred to as Friend or Foe (FoF)) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you). | Auto-Targeting (previously referred to as Friend or Foe (FoF)) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you). | ||
Auto-Targeting missiles will only activate successfully if there are suitable targets within range. Auto-Targeting missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation. | Auto-Targeting missiles will only activate successfully if there are suitable targets within range. Auto-Targeting missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation. | ||
Auto-Targeting missiles will not fire on a cloaked ship. Auto-Targeting missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress. | Auto-Targeting missiles will not fire on a cloaked ship. Auto-Targeting missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress. | ||
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| Auto-Targeting Light Missile | | Auto-Targeting Light Missile | ||
| 5 | | 5 | ||
| | | 3750 | ||
| | | 62 | ||
| 170 | | 170 | ||
| | | 40 | ||
|- | |- | ||
| Auto-Targeting Heavy Missile | | Auto-Targeting Heavy Missile | ||
| | | 6.5 | ||
| | | 4300 | ||
| | | 102 | ||
| 81 | | 81 | ||
| | | 140 | ||
|- | |- | ||
| Auto-Targeting Cruise Missile | | Auto-Targeting Cruise Missile | ||
| | | 14 | ||
| | | 4700 | ||
| | | 281 | ||
| 69 | | 69 | ||
| | | 330 | ||
|} | |} | ||