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Missiles: Difference between revisions

From EVE University Wiki
Wei xhi (talk | contribs)
m PvE: Dominance: Fixxed spelling.
Removed stale info on weakness of rockets, changed ship links to point to Uni ship DB, updated tables to Odyssey
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||Rocket || 2 || 2,250 || 33 || 150 || 20 || 5
||Rocket || 2 || 2,250 || 33 || 150 || 20 || 5
|-
|-
||Light Missile || 5 || 3,750 || 75 || 170 || 50 || 15/12†
||Light Missile || 5 || 3,750 || 83 || 170 || 40 || 15/12†
|}
|}


† Light missiles can be loaded in Light Missile Launchers or Rapid Light Missile Launchers. RLMLs are cruiser-sized anti-frigate launchers: they fit on cruisers and battlecruisers, but fire light missiles. They fire faster than Light Missile Launchers.
† Light missiles can be loaded in Light Missile Launchers or Rapid Light Missile Launchers. RLMLs are cruiser-sized anti-frigate launchers: they fit on cruisers and battlecruisers, but fire light missiles. They fire faster than Light Missile Launchers.


* Rocket Launchers are widely derided for their pitiful DPS. One is sometimes fitted as a supplementary weapon in some [http://wiki.eveonline.com/en/wiki/Rifter Rifter] fits. One [[Frigate#Assault Ships|AF]], the [http://wiki.eveonline.com/en/wiki/Vengeance Vengeance], is designed to use rockets, and it is (predictably) derided for its pitiful DPS.
* Light Missile Launchers work well in Level 1 missions on a [[Kestrel]]. In PvP the Kestrel and the [[Crow]] can try to use the range of light missiles to kite other frigates.
** '''N.B.''' As of October 2010, CCP are testing a rocket buff which may make them effective again. Watch this space!
* Rapid Light Missile Launchers ("RLMLs") go very nicely on a [[Caracal]] to make an anti-frigate platform for Level 2 missions, or for frigate-hunting in PvP. They are also sometimes fitted as supplementary weapons on [[Rupture]]s and [[Hurricane]]s.
* Light Missile Launchers work well in Level 1 missions on a [http://wiki.eveonline.com/en/wiki/Kestrel Kestrel]. In PvP the Kestrel and the [http://wiki.eveonline.com/en/wiki/Crow Crow] can try to use the range of light missiles to kite other frigates.
* Rapid Light Missile Launchers ("RLMLs") go very nicely on a [http://wiki.eveonline.com/en/wiki/Caracal Caracal] to make an anti-frigate platform for Level 2 missions, or for frigate-hunting in PvP. They are also sometimes fitted as supplementary weapons on [http://wiki.eveonline.com/en/wiki/Rupture Ruptures] and [http://wiki.eveonline.com/en/wiki/Hurricane Hurricanes].


===Medium===
===Medium===
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||Heavy Assault Missile || 4 || 2,250 || 100 || 101 || 125 || 8
||Heavy Assault Missile || 4 || 2,250 || 100 || 101 || 125 || 8
|-
|-
||Heavy Missile || 10 || 3,750 || 150 || 81 || 125 || 15
||Heavy Missile || 6.5 || 4300 || 135 || 81 || 140 || 15
|}
|}


* Heavy Assault Missile ("HAM") Launchers have high fitting requirements, so high that once you've used a Caracal's rig and low slots to get enough grid and CPU to fit them, you don't get very good DPS. They work well on a PvP Drake, however. The [http://wiki.eveonline.com/en/wiki/Sacrilege Sacrilege] [[Cruiser#Heavy Assault Ships|HAC]] has bonuses specifically for HAMs.
* Heavy Assault Missile ("HAM") Launchers have high fitting requirements, so high that once you've used a Caracal's rig and low slots to get enough grid and CPU to fit them, you don't get very good DPS. They work well on a PvP Drake, however. The [[Sacrilege]] [[Cruiser#Heavy Assault Ships|HAC]] has bonuses specifically for HAMs.
* Heavy Missile Launchers ("Heavies", "HMLs") are the standard weapon for Level 3-running Drakes. The [http://wiki.eveonline.com/en/wiki/Cerberus Cerberus] HAC can use them to snipe, sort-of.
* Heavy Missile Launchers ("Heavies", "HMLs") are the standard weapon for Level 3-running Drakes. The [[Cerberus]] HAC can use them to snipe, sort-of.


===Large===
===Large===
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||Torpedo || 6 || 1,500 || 450 || 71 || 450 || 18
||Torpedo || 6 || 1,500 || 450 || 71 || 450 || 18
|-
|-
||Cruise Missile || 20 || 3,750 || 300 || 69 || 300 || 22
||Cruise Missile || 14 || 4700 || 375 || 69 || 330 || 20.68
|}
|}


* Torpedo Launchers ("Torps"), the launchers for torpedoes are fitted on PvP [http://wiki.eveonline.com/en/wiki/Raven Ravens] for close-up DPS, and on [http://wiki.eveonline.com/en/wiki/Typhoon Typhoons] for an armor-[[Spider Tanking|RR]]-capable missile platform. The [http://wiki.eveonline.com/en/wiki/Golem Golem] [[Battleship#Marauders|marauder]] has bonuses which let it use torpedoes with long ranges in PvE.
* Torpedo Launchers ("Torps"), the launchers for torpedoes are fitted on PvP [[Raven]]s for close-up DPS, and on [[Typhoon]]s for an armor-[[Spider Tanking|RR]]-capable missile platform. The [[Golem]] [[Battleship#Marauders|marauder]] has bonuses which let it use torpedoes with long ranges in PvE.
* The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit Torpedo Launchers for high-alpha surprise attacks. Since [[Bombs|bombs]] can't be used in [[Classifications of Space#Empire|empire space]] this is the stealth bomber's only weapon in highsec and lowsec.
* The [[Frigate#Stealth Bombers|stealth bombers]] are T2 frigates with special fitting bonuses which let them fit Torpedo Launchers for high-alpha surprise attacks. Since [[Bombs|bombs]] can't be used in [[Classifications of Space#Empire|empire space]] this is the stealth bomber's only weapon in highsec and lowsec.
* Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits.
* Cruise Missile Launchers are the PvE weapons for the Raven and in some unusual PvE Typhoon fits.
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! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m) !! Refire Rate (s)
! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m) !! Refire Rate (s)
|-
|-
||Citadel Torpedo || 15 || 1,750 || 2,000 || 20 || 2,000 || 26
||Citadel Torpedo || 15 || 1,750 || 2,000 || 20 || 2,000 || 34
|-
|-
||Citadel Cruise Missile || 20 || 4,250 || 1,500 || 29 || 1,750 || 44
||Citadel Cruise Missile || 20 || 4,250 || 1,500 || 29 || 1,750 || 44
|}
|}


* These are for capital ships, particularly the [http://wiki.eveonline.com/en/wiki/Phoenix Phoenix] [[Capital Ship#Dreadnoughts|dreadnought]]. They can be supplementary weapons on the [http://wiki.eveonline.com/en/wiki/Leviathan Leviathan] [[Capital Ship#Titans|titan]]. Like other XL weapons, they are good against stationary installations and other capital ships, but struggle to hurt battleships and anything smaller.
* These are for capital ships, particularly the [[Phoenix]] [[Capital Ship#Dreadnoughts|dreadnought]]. They can be supplementary weapons on the [[Leviathan]] [[Capital Ship#Titans|titan]]. Like other XL weapons, they are good against stationary installations and other capital ships, but struggle to hurt battleships and anything smaller.


===Defender Missiles===
===Defender Missiles===
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Auto-Targeting (previously referred to as Friend or Foe (FoF)) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you).  
Auto-Targeting (previously referred to as Friend or Foe (FoF)) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you).  


Auto-Targeting missiles will only activate successfully if there are suitable targets within range. Auto-Targeting missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation.<br>
Auto-Targeting missiles will only activate successfully if there are suitable targets within range. Auto-Targeting missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation.  


Auto-Targeting missiles will not fire on a cloaked ship. Auto-Targeting missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress.  
Auto-Targeting missiles will not fire on a cloaked ship. Auto-Targeting missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress.  
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| Auto-Targeting Light Missile  
| Auto-Targeting Light Missile  
| 5  
| 5  
| 3,750
| 3750
| 56
| 62
| 170  
| 170  
| 50
| 40
|-
|-
| Auto-Targeting Heavy Missile  
| Auto-Targeting Heavy Missile  
| 10
| 6.5
| 3,750
| 4300
| 113
| 102
| 81  
| 81  
| 125
| 140
|-
|-
| Auto-Targeting Cruise Missile  
| Auto-Targeting Cruise Missile  
| 20
| 14
| 3,750
| 4700
| 225
| 281
| 69  
| 69  
| 300
| 330
|}
|}