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** Abuse of the hangars may result in disciplinary action. | ** Abuse of the hangars may result in disciplinary action. | ||
==What to Fly== | ==What to Train and Fly== | ||
The NSC does not mandate any particular set of skills for flying with us. | |||
However, for maximum enjoyment, we recommend that you have at least the skills to sustain yourself (for example, [[Cosmic_Anomalies|anomalies]], [[Cosmic_Signatures|signatures]], ratting, or [[Planetary_Interaction|planetary interaction]]). Mining is allowed but not recommended at the NSC, because of the high traffic of our local area of Syndicate. | |||
We also suggest that you be able to fly two or three classes of ships well, so that you can engage a variety of targets and effectively participate in fights. Generally, this means: | |||
* Fitting skills 4+ | |||
* Capacitor skills 4+ | |||
* Hull Upgrades 4+, for utilizing your lowslots effectively | |||
* Racial Frigate 4+ for at least one race | |||
* Racial Destroyer 4+ for at least one race | |||
* Racial Cruiser 3+ for at least one race | |||
* Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons) | |||
* Weapon support skills 3+ for at least one race's weapon line | |||
* Ability to fit T2 armor or shield tank, as preferred by your race | |||
* Electronic warfare skills at 3 for your race's preferred EWAR type | |||
===Frigate Class=== | ===Frigate Class=== | ||