Difference between revisions of "Bombs"

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In Eve, bombs are unguided weapons which deal potentially devastating damage to anything in their area of effect. They can only be used in [[Classifications_of_Space#NullSec|nullsec]] and [[Classifications_of_Space#W-space|wormhole space]], and they can only be launched by [[Frigate#Stealth_Bombers|stealth bombers]] equipped with bomb launchers.
 
  
==How Bombing Works==
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Bombs can only be deployed from [[Frigate#Stealth_Bombers|stealth bombers]] equipped with bomb launchers, due to the untargeted nature of the area of effect damage they should only be deployed in[[Classifications_of_Space#NullSec|nullsec]] and [[Classifications_of_Space#W-space|wormhole space]] there is nothing stopping a pilot deploying bombs outside of these areas but the untargeted nature of the damage will cause CONCORD to get involved with subsequent retribution arriving.  
===Bomb Flight===
 
Stealth bombers typically move while cloaked into a position for a good bombing run, and then uncloak to launch.
 
  
When launched, a bomb travels for 30km in a straight line, in the direction that its parent bomber was travelling at the moment of launch. It then explodes.
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=How Bombs Work=
  
Once it is launched, the bomb will do this even if the ship that launched it warps off or is destroyed.
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Bombs are unlike other missiles they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed they will travel in front of the launch bomber in a straight line continuing for 10 seconds until they reach a distance of 30km from the original launch point when they will detonate.  This detonation causes a large amount of damage of a single type to all ships within 15km of the detonation. Remember this damage is indiscriminate it will causes the same damage to the launch ship as all the others within the blast zone and as stealth bombers are notoriously squishy it is likely that any caught within the blast will be destroyed do not continue flying in a straight line following the launch of a bomb and if flying with other bombers be aware of their launch points as well.
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==Bomb Types==
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Each bomb inflicts 6400 raw damage, plus an additional 5% damage per level of Covert Ops skill trained. Thus, a character with Covert Ops trained to IV would inflict 7680 raw damage. The damage of each bomb is of a single type these are:
  
===Kinds of Bomb===
 
There are six kinds of bomb. There are four bombs designed purely to do damage, each of which does one of the four damage types:
 
 
* [http://wiki.eveonline.com/en/wiki/Concussion_Bomb Concussion bombs] do kinetic damage
 
* [http://wiki.eveonline.com/en/wiki/Concussion_Bomb Concussion bombs] do kinetic damage
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* [http://wiki.eveonline.com/en/wiki/Electron_Bomb Electron bombs] do EM damage
 
* [http://wiki.eveonline.com/en/wiki/Electron_Bomb Electron bombs] do EM damage
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* [http://wiki.eveonline.com/en/wiki/Scorch_Bomb Scorch bombs] do thermal damage
 
* [http://wiki.eveonline.com/en/wiki/Scorch_Bomb Scorch bombs] do thermal damage
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* [http://wiki.eveonline.com/en/wiki/Shrapnel_Bomb Shrapnel bombs] do explosive damage
 
* [http://wiki.eveonline.com/en/wiki/Shrapnel_Bomb Shrapnel bombs] do explosive damage
Each of the four stealth bomber hulls has a damage bonus for one specific type of bomb (the Amarr [http://wiki.eveonline.com/en/wiki/Purifier Purifier] has a bonus to Electron bomb damage, the Minmatar [http://wiki.eveonline.com/en/wiki/Hound Hound] has a bonus to Shrapnel bomb damage, &c).
 
  
The normal damage-dealing bombs all travel at 3,000m/s, so it takes them 10s to travel 30km before they explode.
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* [http://wiki.eveonline.com/en/wiki/Void_Bomb Void bombs] do negligible damage but neutralize 1,800GJ of energy from their victims' capacitors
  
There are also two bombs which are, so to speak, 'ewar bombs':
 
* [http://wiki.eveonline.com/en/wiki/Void_Bomb Void bombs] do negligible damage but neutralize 1,800GJ of energy from their victims' capacitors
 
 
* [http://wiki.eveonline.com/en/wiki/Lockbreaker_Bomb Lockbreaker bombs] do negligible damage but emit an ECM burst with a strength (on all sensor types) of 12.5
 
* [http://wiki.eveonline.com/en/wiki/Lockbreaker_Bomb Lockbreaker bombs] do negligible damage but emit an ECM burst with a strength (on all sensor types) of 12.5
Void and Lockbreaker bombs travel at 4,000m/s, so it only takes them 7.5s to travel 30km before they explode.
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  Void and Lockbreaker bombs travel at 4,000m/s, so it only takes them 7.5s to travel 30km before they explode.
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===Stealth Bomber types===
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Each of the four stealth bomber hulls has a damage bonus for one specific type of bomb
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Shrapnel: Explosive damage best used in the [[Hound]]
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Concussion: Kinetic damage best used in the [[Manticore]]
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Electron: EM damage best used in the [[Purifier]]
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Scorch: Thermal damage best used in the [[Nemesis]]
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Bombs like all weapon systems deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship, it is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 10 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.  
  
===Bomb Damage===
 
When a bomb explodes, it affects everything within 15km range of it. Normal bombs do 6,400 points of one of the four damage types, while Void and Lockbreaker bombs do a little damage and apply a cap-draining or ECM effect.
 
  
 
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which are compared to the bomb's explosion radius of 400m. But, unlike missile damage, bomb damage cannot be modified by the target ships' speeds.
 
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which are compared to the bomb's explosion radius of 400m. But, unlike missile damage, bomb damage cannot be modified by the target ships' speeds.
  
 
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.
 
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.
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A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship.
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A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect.
 
  
A small signature radius only helps to mitigate bomb damage -- it does not protect against the ECM effect of Lockbreaker bombs or the cap-drain from Void bombs.
 
  
 
===Bomb Resistances===
 
===Bomb Resistances===
Although they cannot be directly targeted, bombs have a defined number of hitpoints and can be destroyed by smartbombs or by other bombs.
 
  
Each of the four damage-dealing bombs has a 99.5% resistance to its own damage type, however.
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Bombs have a defined number of hitpoints and can be destroyed by smartbombs or by other bombs. This means that if a wing of bombers launches a mixture of bomb types at the same time and in the same direction, the first bomb to explode will probably destroy all the other bombs before they have a chance to go off and deal damage themselves.
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Each of the four damage-dealing bombs has a 99.5% resistance to its own damage type it is therefore necessary for groups of bombers to choose one damage type and all use that kind of bomb. That way, when the first bombs explode, the other bombs' resistance to their own damage type will let them survive the damage and explode themselves.
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This means that if a wing of bombers launches a mixture of bomb types at the same time and in the same direction, the first bomb to explode will probably destroy all the other bombs before they have a chance to go off and deal damage themselves.
 
  
It is therefore necessary for groups of bombers to choose one damage type and all use that kind of bomb. That way, when the first bombs explode, the other bombs' resistance to their own damage type will let them survive the damage and explode themselves.
 
  
Void and Lockbreaker bombs have no such special resistances.
 
  
 
==Bombing Tactics==
 
==Bombing Tactics==
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A good introduction to bombing is here [[Bombing 101]]
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[[Category:PvP]]
 
[[Category:PvP]]
 
[[Category:PvE]]
 
[[Category:PvE]]
 
[[Category:Ship Fitting]]
 
[[Category:Ship Fitting]]
 
I'm going to list off the type of bomb runs you can do, from least safe, to safest.
 
 
First off is the drop and align. You make your way to where you want to be, while cloaked. You point in the direction you want, decloak, drop a bomb, and warp away. You're vulnerable to a point for the entire time, which can last up to 6 seconds. A good 'ceptor pilot will get you. Bad ones will MWD towards you and die. Some will MWD towards you, take damage, but NOT die, and keep going to kill you.
 
 
Second is the drop and warp. You set up your position so a celestial, or a safe you've made is directly behind your target. Align to that celestial, wait until you're in range, decloak, drop bomb, and immediately warp. Almost no risk, but requires you to take a long time to set up your position.
 
 
Third is the warp and drop. Very simple, especially if there are no bubbles on the gate you're warping to. Have someone watching the gate, or take a look yourself. If people are in jump range of the gate, or aren't moving at all but have a definate position, warp out, decloak(and wait a few moments until you can recloak), warp to the gate at 30k, drop bomb, cloak. Then warp away. Anyone trying to nail you down will immediately stop in his tracks, and likely have put himself right in the area your bomb is about to explode in. It's a fun way to mess with experienced 'ceptor pilots.
 
  
  
 
** Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"
 
** Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"
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** Credit to Space Junkie for "Flying Stealth Bombers In EVE Online"

Revision as of 11:14, 26 October 2013

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Bombs can only be deployed from stealth bombers equipped with bomb launchers, due to the untargeted nature of the area of effect damage they should only be deployed innullsec and wormhole space there is nothing stopping a pilot deploying bombs outside of these areas but the untargeted nature of the damage will cause CONCORD to get involved with subsequent retribution arriving.

How Bombs Work

Bombs are unlike other missiles they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed they will travel in front of the launch bomber in a straight line continuing for 10 seconds until they reach a distance of 30km from the original launch point when they will detonate. This detonation causes a large amount of damage of a single type to all ships within 15km of the detonation. Remember this damage is indiscriminate it will causes the same damage to the launch ship as all the others within the blast zone and as stealth bombers are notoriously squishy it is likely that any caught within the blast will be destroyed do not continue flying in a straight line following the launch of a bomb and if flying with other bombers be aware of their launch points as well.


Bomb Types

Each bomb inflicts 6400 raw damage, plus an additional 5% damage per level of Covert Ops skill trained. Thus, a character with Covert Ops trained to IV would inflict 7680 raw damage. The damage of each bomb is of a single type these are:

  • Void bombs do negligible damage but neutralize 1,800GJ of energy from their victims' capacitors
  • Lockbreaker bombs do negligible damage but emit an ECM burst with a strength (on all sensor types) of 12.5
 Void and Lockbreaker bombs travel at 4,000m/s, so it only takes them 7.5s to travel 30km before they explode.


Stealth Bomber types

Each of the four stealth bomber hulls has a damage bonus for one specific type of bomb

Shrapnel: Explosive damage best used in the Hound

Concussion: Kinetic damage best used in the Manticore

Electron: EM damage best used in the Purifier

Scorch: Thermal damage best used in the Nemesis



Bombs like all weapon systems deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship, it is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 10 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.


Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which are compared to the bomb's explosion radius of 400m. But, unlike missile damage, bomb damage cannot be modified by the target ships' speeds.

This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii. A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship.



Bomb Resistances

Bombs have a defined number of hitpoints and can be destroyed by smartbombs or by other bombs. This means that if a wing of bombers launches a mixture of bomb types at the same time and in the same direction, the first bomb to explode will probably destroy all the other bombs before they have a chance to go off and deal damage themselves.


Each of the four damage-dealing bombs has a 99.5% resistance to its own damage type it is therefore necessary for groups of bombers to choose one damage type and all use that kind of bomb. That way, when the first bombs explode, the other bombs' resistance to their own damage type will let them survive the damage and explode themselves.




Bombing Tactics

A good introduction to bombing is here Bombing 101


    • Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"
    • Credit to Space Junkie for "Flying Stealth Bombers In EVE Online"