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→Skills: replacing missile skills links, replaced: [[Skills:Missile Launcher Operation → [[Skills:Missiles (11) |
updating to Odyssey skill names |
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|info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | |info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | ||
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty.<br><b>Caldari Cruiser Bonuses:</b><br>5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity. <br><b>Heavy Assault | |bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty.<br><b>Caldari Cruiser Bonuses:</b><br>5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity. <br><b>Heavy Assault Cruisers Bonuses:</b><br>10% bonus to Missile flight time and 5% bonus to Missile Launcher rate of fire. | ||
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==Skills== | ==Skills== | ||
*'''[[Skills:Spaceship Command# | *'''[[Skills:Spaceship Command#Heavy_Assault_Cruisers|Heavy Assault Cruisers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | ||
*'''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | *'''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | ||
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | *'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the requisite '''[[Skills:Engineering# | *Along with the requisite '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' skills required for adequately fitting most ships. '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | ||
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills: | *'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronic_Systems#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module. | ||
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel. | *'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel. | ||
*'''[[Skills: | *'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Adaptive Invulnerability Field|Adaptive Invulnerability Field]]. | ||
*'''[[Skills: | *'''[[Skills:Shields#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. | ||
*'''[[Skills: | *'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive Shield Compensation|Explosive Shield Compensation]]''' should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]]. | ||
*Finally, '''[[Skills: | *Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module. | ||
==Fitting== | ==Fitting== | ||