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{{ | {{incursions_sites}} | ||
= Objectives = | |||
= | ===== Force required ===== | ||
{{incursion sites}} | |||
===== Military information ===== | |||
=Military | {| | ||
Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network. | | valign="middle" | [[image:incursions_sansha_transmission.png]] | ||
| valign="middle" | Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.'' | |||
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign. | |} | ||
===== Background information ===== | |||
Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard. | |||
= | ''Synopsis from ISHAEKA-0091. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.'' | ||
= Enemies = | |||
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | |||
{{incursion rats|Start}} | |||
{{incursion rats|Jel Rhomben}} | |||
{{incursion rats|Orkashu Myelen}} | |||
{{incursion rats|End}} | |||
== Priorities == | |||
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. | |||
{| class="wikitable" style="font-size:90%;" | |||
|- | |||
! style="background:#222222;" colspan="2" | # | |||
! style="background:#222222;" | Ship | |||
! style="background:#222222;" | Reason | |||
|- | |||
| 1 | |||
| style="background:Red;" width="1" | | |||
| '''Orkashu Myelen''' {{icon|ecm|20|Jamming}}{{icon|neut|20|Energy neutralizing}} | |||
| Because it jams and neuts and is rarely the trigger. | |||
|- | |||
| 2 | |||
| style="background:green;" width="1" | | |||
| '''Jel Rhomben''' | |||
| Because it's usually the trigger. | |||
|} | |||
== Triggers == | |||
The '''Jel Rhombens''' are usually the trigger when it spawns, so it's advisable to kill the '''Orkashu Myelens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous. | |||
== Special requirements == | |||
There are no special requirements for this site. | |||
= Hints & tips = | |||
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | |||
* The Sansha in scout sites all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage. | |||
* Orbiting the beacon or the '''Radio Telescope''' at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. | |||
= | * The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range. | ||
* | |||
[[Category:Incursions|Scout sites]] | [[Category:Incursions|Scout sites]] | ||