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Hurricane: Difference between revisions

From EVE University Wiki
Line 162: Line 162:
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li>Minmatar Battlecruiser II</li><li>Gunnery III</li><li>Sharpshooter IV</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Capacitor Systems Operation V</li><li>Capacitor Management IV</li><li>Power Grid Management V</li><li>CPU Management V</li><li>Electronics Upgrades V</li><li>Long Range Targeting IV</li><li>Signature Analysis IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization I</li><li>Missile Launcher Operation I</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Afterburner IV</li><li>Energy Grid Upgrades IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Hull Upgrades IV</li><li>Shield Management IV</li><li>Mechanic V</li><li>Gunnery V</li><li>Rapid Firing IV</li><li>Motion Prediction IV</li><li>Trajectory Analysis IV</li><li>Weapon Upgrades IV</li><li>Mechanic III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Scout Drone Operation V</li><li>Drones V</li><li>Gallente Drone Specialization I|
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Spaceship Command IV</li><li>Minmatar Battlecruiser II</li><li>Gunnery III</li><li>Sharpshooter IV</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Capacitor Systems Operation V</li><li>Capacitor Management IV</li><li>Power Grid Management V</li><li>CPU Management V</li><li>Electronics Upgrades V</li><li>Long Range Targeting IV</li><li>Signature Analysis IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization I</li><li>Missile Launcher Operation I</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Afterburner IV</li><li>Energy Grid Upgrades IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Hull Upgrades IV</li><li>Shield Management IV</li><li>Mechanic V</li><li>Gunnery V</li><li>Rapid Firing IV</li><li>Motion Prediction IV</li><li>Trajectory Analysis IV</li><li>Weapon Upgrades IV</li><li>Mechanic III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Scout Drone Operation V</li><li>Drones V</li><li>Gallente Drone Specialization I|
notes=This is a passive shield tanked PvE fit. Swap the hardeners depending on mission enemies.</li><li>It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.</li><li>You need Advanced Weapon Upgrades or 'Squire' Engineering EG-602 or better implant or you have to replace one lowslot module with Power Diagnostic System.}}<!--   
notes=This is a passive shield tanked PvE fit. Swap the hardeners depending on mission enemies.</li><li>It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.</li><li>You need Advanced Weapon Upgrades or 'Squire' Engineering EG-602 or better implant or you have to replace one lowslot module with Power Diagnostic System.}}<!--   
{{ShipFitting|
ship=Hurricane|
shipTypeID=24702|
fitName=PvE L3 Starter|
fitID=PvE-Passive-Shield|
high1name=650mm Medium 'Scout' Artillery I|
high1typeID=9207|
high2name=650mm Medium 'Scout' Artillery I|
high2typeID=9207|
high3name=650mm Medium 'Scout' Artillery I|
high3typeID=9207|
high4name=650mm Medium 'Scout' Artillery I|
high4typeID=9207|
high5name=650mm Medium 'Scout' Artillery I|
high5typeID=9207|
high6name=650mm Medium 'Scout' Artillery I|
high6typeID=9207|
high7name=Rapid Light Missile Launcher I|
high7typeID=1875|
mid1name=Medium Shield booster II|
mid1typeID=10850|
mid2name=Explosive Deflection Field II|
mid2typeID=2297|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Experimental 10MN Afterburner I|
mid4typeID=6005|
low1name=Tracking Enhancer II|
low1typeID=1999|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Gyrostabilizer II|
low4typeID=519|
low5name=Gyrostabilizer II|
low5typeID=519|
low6name=Gyrostabilizer II|
low6typeID=519|
drone1name=Hobgoblin I x6|
drone1typeID=2454|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=EMP M x1|
charge1typeID=193|
charge2name=Mjolnir Light Missile x1|
charge2typeID=212|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Capacitor Control Circuit I|
rig1typeID=31372|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
rig3name=Medium Capacitor Control Circuit I|
rig3typeID=31372|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
skills=</li><li>Capacitor Management IV</li><li>Capacitor System Operation IV (V recommended)</li><li>Gunnery support skills at III or IV.</li><li>Weapon Upgrades IV</li>|
notes=Active Shield tanking fit, freeing all low slots for DPS and range.</li><li>Lows can be downgraded to Meta 4 without Weapon Upgrades IV.</li><li>Flies at 420-440m/s with AB on. The capacitor lasts for 6 minutes with all modules running.</li><li>Swap hardeners and ammo based on enemy type</li>}}


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