Difference between revisions of "Getting Started in EVE Online"

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* Acceleration Control
 
* Acceleration Control
 
* Afterburner
 
* Afterburner
 +
* Electronics
 
* Energy Management
 
* Energy Management
 
* Energy Grid Upgrades
 
* Energy Grid Upgrades
 
* Energy Systems Operation
 
* Energy Systems Operation
 +
* Engineering
 
* Evasive Maneuvering
 
* Evasive Maneuvering
 
* Fuel Conservation
 
* Fuel Conservation

Revision as of 06:36, 1 March 2010

This article should be cleaned up or improved. The reason is: unspecified

Welcome to Eve Online!

This guide is intended to help you get started with your first few days in New Eden.

Character Creation

Before you begin, the first thing you should do properly is decide a race you'd like your character to be. Keep in mind that all races can pilot other faction's ships if they train the required skills. Your starting faction will determine your appearance, starting location, and the initial racial frigate and gunnery skills.

All races have ships that can fill different roles with differing levels of effectiveness. But in the end, without going into overly elaborate discussions about the strengths and weaknesses of racial ships in various hull sizes, the thing that matters the most is picking a race who's ships you think look cool. You can worry about the details later, and cross-train if there are any particular role or ship you want to fly.

Name and Portrait

Try to pick a decent name for youself. In Eve Online, many corporations make use of voice communication during fleet operations, and will make their voice server available for casual chatter also. In large fleets, you will sometimes need to identify yourself while issuing orders or reporting target activity. Having a name that is simple and easily pronouncable will make things easier for everyone.

Many races have portraits that are hideous and others are quite pleasing to the eye. Wether you go for a scary or an alluring portrait, do spend some time crafting it. If you are displeased with it later on, you will need to spend real money if you wish to change it.

The Tutorial and Career Agents

These agents will be available in the station in your starter system. You can also find career agents in the NeoCom (the interface on the left of the screen) in the Help section (also accessible by pressing the F12 key), and then clicking the 'Show Career Agents' button.

The tutorials will give various ships and modules as rewards.

Your first step should be to talk to the tutorial agent which will give you two missions before referring you to the career agents.

Once you've done those two missions, we recommend you do the career agents in the following order:

Exploration Agent

Some players have difficulty with the probing system. You can watch the CCP probing video on Youtube for a demonstration of the probing mechanics.

The Uni Wiki also has a probing guide available: Smurfprime's Probing Guide

Industry Agent

To complete the Industry series, the Industry skill will need to be purchased. It may be possible to overlap these agents, for example, when you're waiting for a manufacturing job to build.

Business Agent

Military Agent

The Military agent will recommend starting the Epic Arc mission series with Sister Alitura in the Arnon system at the Sisters of Eve station. We recommend doing the Advanced Military path before heading off to the Epic Arc.

Advanced Military Agent

Read the mission descriptions carefully when doing the Advanced Military path. One of the missions requires losing a ship, so make sure you use the ship supplied by the agent, fit a single gun to it to go through the initial encounter, and make sure you have platinum insurance on it.

The Advanced Military Agent will give a Letter of Recommendation that can be used to enter the NPC Factional Warfare corporation.

Factional Warfare Guide

Rewards

Once the Career Agents are completed, the character will have acquired around 26 skillbooks, about 10 ships and close to 4,000,000 ISK.

A new player that takes time with the tutorials and career agents will learn and experience much of the basics of almost everything EVE has to offer, aside from PvP.

Basic Skill Recommendations

These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills.

The skills have been grouped to help players find skills relevant to their interests. The Learning and General Skills categories are recommended for all pilots.

Armor Tanking

  • Hull Upgrades
  • Mechanic
  • Repair Systems

Drones

  • Combat Drone Operation
  • Drones
  • Scout Drone Operation

Electronic Warfare

  • Electronics Upgrade
  • Electronic Warfare (Caldari)
  • Frequency Modulation
  • Long Distance Jamming
  • Sensor Linking (Gallente)
  • Target Painting (Minmatar)
  • Weapon Disruption (Amarr)

Exploration

  • Archaeology
  • Astrometrics
  • Astrometric Pinpointing
  • Hacking
  • Salvaging
  • Survey

General Skills

  • Acceleration Control
  • Afterburner
  • Electronics
  • Energy Management
  • Energy Grid Upgrades
  • Energy Systems Operation
  • Engineering
  • Evasive Maneuvering
  • Fuel Conservation
  • High Speed Maneuvering
  • Long Range Targeting
  • Navigation
  • Targeting
  • Warp Drive Operation

Gunnery

  • Controlled Bursts
  • Gunnery
  • Motion Prediction
  • Small Energy Turret (Amarr)
  • Small Hybrid Turret (Caldari and Gallente)
  • Small Projectile Turret (Minmatar)
  • Rapid Firing
  • Sharpshooter
  • Weapon Upgrades

Learning

  • Analytical Mind
  • Cybernetics
  • Empathy
  • Instant Recall
  • Iron Will
  • Learning
  • Spatial Awareness

Mining

  • Mining
  • Mining Upgrades

Missile Launcher Operation

  • Missile Bombardment
  • Missile Launcher Operation
  • Missile Projection
  • Rapid Launch
  • Standard Missiles
  • Rockets
  • Target Navigation Prediction

Missioning

  • Connections
  • Social
  • Salvaging
  • Science
  • Survey

Production

  • Industry
  • Mass Production
  • Production Efficiency
  • Refining

Shield Tanking

  • Shield Management
  • Shield Operation
  • Shield Upgrades
  • Tactical Shield Manipulation

Ship Command

  • Amarr Frigate
  • Amarr Industrial
  • Caldari Frigate
  • Caldari Industrial
  • Destroyers
  • Gallente Frigate
  • Gallente Industrial
  • Minmatar Frigate
  • Minmatar Industrial

Tackling

  • Propulsion Jamming
  • Signature Analysis

Trading

  • Broker relations
  • Contracting
  • Marketing
  • Procurement
  • Retail
  • Trade

Finding A Corporation

You can find recruitment adverts through the NeoCom Corp interface, under the Recruitment tab.

The Official Eve Online Alliance and Corporation Recruitment Center.

Eve University's Work Fair forum.

If you are looking for a corp to learn the basics of the game, Eve University might be the place for you. Feel free to join us in our public channel "E-Uni". The channel is there to recruit players into the corp, and to answer any questions rookie pilots may have.