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When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, then your standings with the target faction go down due to "Combat - Ship Kill", but your standings with the agent's faction will not change. Those who wish to be able to fly in all High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, and anti-Minmatar). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [http://eve-survival.org/wikka.php?wakka=FriendlySpies3ga&show_comments=1#comments Friendly Spies], where if you destroy the mission objective but none of the hostile ships, then you don't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [http://eve-survival.org/wikka.php?wakka=AmarrianTyrants3 Amarrian Tyrants, Level 3], or [http://eve-survival.org/wikka.php?wakka=AgainsttheEmpire3am Against the Empire, Level 3]. Some missions, though, will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses (for example, [http://eve-survival.org/wikka.php?wakka=AmarrianTyrants1&show_comments=1#comments Against The Empire, Level 1]; yes, the Amarr standing loss on Level 3 is insignificant while the standing loss on Level 1 is bad; losses are only consistent for the exact same mission and level). | When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, then your standings with the target faction go down due to "Combat - Ship Kill", but your standings with the agent's faction will not change. Those who wish to be able to fly in all High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, and anti-Minmatar). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [http://eve-survival.org/wikka.php?wakka=FriendlySpies3ga&show_comments=1#comments Friendly Spies], where if you destroy the mission objective but none of the hostile ships, then you don't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [http://eve-survival.org/wikka.php?wakka=AmarrianTyrants3 Amarrian Tyrants, Level 3], or [http://eve-survival.org/wikka.php?wakka=AgainsttheEmpire3am Against the Empire, Level 3]. Some missions, though, will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses (for example, [http://eve-survival.org/wikka.php?wakka=AmarrianTyrants1&show_comments=1#comments Against The Empire, Level 1]; yes, the Amarr standing loss on Level 3 is insignificant while the standing loss on Level 1 is bad; losses are only consistent for the exact same mission and level). | ||
==Mission Rewards== | |||
Each mission rewards both ISK and LP (Loyalty Points). You also get a bonus reward(ISK) for completing for completing a specified time frame. The rewards are generally tiered according to the level of the mission/agent. A level 4 mission pays significantly more then a level 1 agent. Normal missions also give agent and corporation standing. | |||
Aside from this, the game has its own formula for deciding how long/hard a mission is, which is used (most likely with some randomization) to calculate the reward offered. The exact algorithm used does not seem to be revealed by CCP but is apparently a dynamic formula that determines the average time it takes to complete. | |||
Confirmed: | |||
*Mission Level | |||
*Security Status (of the System) | |||
As stated before, the higher level the mission, the higher the reward. This is the largest factor in determining amount of mission reward. The security status of the system the agent is in. An agent located in low-sec will noticeably give better rewards then an agent in high-sec. This does NOT seem to apply to the destination system. A distribution mission sending you to a 0.3 system will not pay significantly more then a mission that keeps you in high sec. | |||
It is for this reason that many players like to do missions in a 0.5 system that is not adjacent/near to low sec systems. | |||
Note that these two factors can be easily tested and have a significant effect on mission reward. | |||
Unconfirmed: | |||
*Player Security Status | |||
*Player Standing with Agent | |||
*Player Standing with Corporation | |||
*Player Standing with Faction | |||
These factors seem to have some anecdotal evidence to support them, but have not been confirmed. Some players believe that higher player agent standing increases the rewards given by an agent. Note that this is independent of the standing requirement linked to mission level; So if this theory was true, raising your standing with a particular agent means that he/she will give you better rewards. | |||
The official eve wiki states "including the level of agent you are working for, the quality and effective quality of that agent, your security status, and the system's security level". In other words, that the security status of the player has an effect on the rewards. However, this statement is extremely outdated thus it is unconfirmed of player security status plays a part in calculating mission rewards. | |||
Note: Previously agents used have to also have a quality value (between -20 and 20) attached, which determined the standings required to access them as well as a reward. This is no longer relevant. | |||
==Storyline Missions== | ==Storyline Missions== | ||