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Turret damage: Difference between revisions

From EVE University Wiki
m Introduction: wiki links
m Updating equation image to prettier one.
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! Turret<br />size !! colspan="4" | Versus target
! Turret<br />size !! colspan="4" | Versus target
|-
|-
! || Frigate (40&nbsp;m) !! Cruiser (125&nbsp;m) !! Battlecruiser (300&nbsp;m) || Battleship(400&nbsp;m)
! !! Frigate (40&nbsp;m) !! Cruiser (125&nbsp;m) !! Battlecruiser (300&nbsp;m) || Battleship (400&nbsp;m)
|-
|-
| Small || ×1 || ×3 || ×7.5 || ×10
| Small || ×1 || ×3 || ×7.5 || ×10
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==The To-Hit-Equation==
==The To-Hit-Equation==
[[File:TurretHitChance1.JPG]]
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not.  
 
[[File:TurretHitChance1.png|center]]
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer will then 'roll a dice' to see if a hit is scored or not.  
...where:
 
Let's start by taking a look at the variables inside the equation. Most of these variables are actually determined before you even undock. From things like your choice of ship, your skill points and your fitting. There are only two that depend on you as a player (how you fly your ship), those are called 'Transversal Speed' and 'Range To Target'. How you fly will impact the damage you do
* Transversal speed&nbsp;= Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second.
* Transversal speed&nbsp;= Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second.
* Range to target&nbsp;= The range to an object. Measured in meters.
* Distance&nbsp;= The range to the target. Measured in meters.
* Turret tracking&nbsp;= Found on the attributes tab of a turret. Measured in radians per second (1&nbsp;rad&nbsp;&asymp; 57°, 360&deg;&nbsp;&asymp; 6.28&nbsp;rad)
* Turret tracking&nbsp;= Found on the attributes tab of a turret. Measured in radians per second (1&nbsp;rad&nbsp;&asymp; 57°, 360&deg;&nbsp;&asymp; 6.28&nbsp;rad)
* Turret signature resolution&nbsp;= Higher values make it harder to hit small signature radii, it can be thought of as accuracy but it isn't entirely correct. Measured in meters.
* Turret signature resolution&nbsp;= Higher values make it harder to hit small signature radii, it can be thought of as accuracy but it isn't entirely correct. Measured in meters.
* Target signature radius&nbsp;= The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* Target signature radius&nbsp;= The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters.
* max(0, ''x'')&nbsp;= a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case, any negative numbers a replaced with a zero instead.  
* max(0, ''x'')&nbsp;= a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead.  
* Turret optimal range&nbsp;= Found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters.
* Turret optimal range&nbsp;= Found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters.
* Falloff&nbsp;= Found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters.
* Falloff&nbsp;= Found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters.