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Proton three (talk | contribs) m Updating equation image to prettier one. |
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! Turret<br />size !! colspan="4" | Versus target | ! Turret<br />size !! colspan="4" | Versus target | ||
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! | ! !! Frigate (40 m) !! Cruiser (125 m) !! Battlecruiser (300 m) || Battleship (400 m) | ||
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| Small || ×1 || ×3 || ×7.5 || ×10 | | Small || ×1 || ×3 || ×7.5 || ×10 | ||
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==The To-Hit-Equation== | ==The To-Hit-Equation== | ||
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer then generates a random number to see if a hit is scored or not. | |||
[[File:TurretHitChance1.png|center]] | |||
This equation is used every single time someone fires a turret weapon in the game. The purpose of it is to determine the odds the turret has to hit its target. The value will always be between 0 and 1, or 0% and 100% if you will. The computer | ...where: | ||
* Transversal speed = Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second. | * Transversal speed = Movement up/down/left/right relative to an object, but not towards or away from it (that thing is called radial speed). Measured in meters per second. | ||
* | * Distance = The range to the target. Measured in meters. | ||
* Turret tracking = Found on the attributes tab of a turret. Measured in radians per second (1 rad ≈ 57°, 360° ≈ 6.28 rad) | * Turret tracking = Found on the attributes tab of a turret. Measured in radians per second (1 rad ≈ 57°, 360° ≈ 6.28 rad) | ||
* Turret signature resolution = Higher values make it harder to hit small signature radii, it can be thought of as accuracy but it isn't entirely correct. Measured in meters. | * Turret signature resolution = Higher values make it harder to hit small signature radii, it can be thought of as accuracy but it isn't entirely correct. Measured in meters. | ||
* Target signature radius = The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters. | * Target signature radius = The size of the target, or more precisely the radius of an imagined circle that represents the target's sensor footprint. Measured in meters. | ||
* max(0, ''x'') = a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case | * max(0, ''x'') = a math function that takes the highest value of zero or ''x''. It is used to prevent negative values in this case; any negative numbers are replaced with zero instead. | ||
* Turret optimal range = Found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters. | * Turret optimal range = Found on the attributes tab of a turret. Inside this range no range penalties from distance are applied. Measured in meters. | ||
* Falloff = Found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters. | * Falloff = Found on the attributes tab of a turret. Represents how rapidly a turret's accuracy declines as the target moves beyond optimal range. Measured in meters. | ||