More actions
→Gunnery Support Skills: clean up, replaced: Skills:Electronics#Signature_Analysis → Skills:Targeting#Signature_Analysis, Skills:Electronics#Long_Range_Targeting → Skills:Targeting#Long Range_Targeting |
added new patch feature "autocamera" (c) to "Spiralling In" (explanation for without autocamera I put into brackets - however the old content could be removed in my opinion)); added an explanation on how to "Spiralling Out" |
||
| Line 92: | Line 92: | ||
====Spiralling In==== | ====Spiralling In==== | ||
Therefore it's wise to spiral in towards the enemy. To do this: | Therefore it's wise to spiral in towards the enemy. To do this: | ||
# Zoom in reasonably close to your ship and centre it on your enemy so that it covers up the enemy on your screen. | # Zoom in reasonably close to your ship and press C to make your camera autofollow the selected enemy (alternatively centre it on your enemy manually so that it covers up the enemy on your screen.) | ||
# Now double-click in space halfway between your ship and the edge of the screen (in any direction). | # Now double-click in space halfway between your ship and the edge of the screen (in any direction). | ||
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen. | # Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen. | ||
# As it does so, repeatedly realign your camera so your ship goes back to blocking your view of the enemy, and each time you do so double-click halfway between your ship and the edge of your screen again. | # As it does so, every few seconds repeat double-clicking halfway between your ship and the edge of your screen. (If you are playing without autocamera (hotkey c) repeatedly realign your camera so your ship goes back to blocking your view of the enemy, and each time you do so double-click halfway between your ship and the edge of your screen again. | ||
# This should make you spiral around them, moving ever closer until you can orbit (hopefully safely). | # This should make you spiral around them, moving ever closer until you can orbit (hopefully safely). | ||
# There is no six. It burned straight towards the enemy with its MWD on and was one-shotted. | # There is no six. It burned straight towards the enemy with its MWD on and was one-shotted. | ||
# It might be a good idea to practice this on large NPC belt rats before trying it in PvP combat. | # It might be a good idea to practice this on large NPC belt rats before trying it in PvP combat. | ||
====Spiralling Out==== | |||
Similarly it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking. To do this: | |||
# Open the Tactic overview (which is located left to your HUD, or press CTRL + D) | |||
# Make sure you have the ship selected from which you want to escape | |||
# Zoom in reasonably close to your ship, notice the line drawn between the enemy and your ship. | |||
# Then turn your camera by about 180° and try use that line to look directly away from the enemy (don't bother with matching the line perfectly) | |||
# Now double-click in space halfway between your ship and the edge of the screen (in any direction). | |||
# Repeat realigning your camera to the line and then repeat double-clicking. | |||
====Caveats==== | ====Caveats==== | ||