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Revision as of 18:39, 14 February 2014
During war-time, EVE University and Ivy League uses a set of guidelines known as the 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP". Students are required to follow these rules, and are encouraged to read our tips on how to survive during wartime.
These rules, along with our tip section, are based on years of experience, and are intended to keep members safe until they know better and impart the knowledge necessary to survive. To that end, the SOP is intended to:
- Give valuable tips to our members to keep them safe.
- Offer guidelines on how to operate during wartime.
When selecting what activities you chose to participate in, and what ships you chose to fly, please try to make choices that will help
- avoid losses of helpless non-combat ships,
- avoid losses of poorly-fitted ships, and
- avoid losses of high-value ships.
Below are the guidelines and individual details.
Rules for Ship Selection
You may fly...
Students may fly almost any ship they want (except supercapitals) at any time, even in war. BUT: before you are a Graduate, you shouldn't lose certain ships to wartargets.
T3 ships, along with Faction modules and ships are encouraged not to be flown until you are a sophomore, and Unique/Pirate modules and ships are encouraged not to be flown until you are a graduate. This is so you have enough experience to tell when and why these ships and modules should be used. They are meant to augment the abilities of skilled players, not make up for a lack of skillpoints. You may fly them at any point in your Uni career, but there may be consequences if you lose these to wartargets while flying before the recommend title. Losing them to anyone else or when you have the title is totally fine.
If you are unsure of what classification a ship, module, or rig would fit in (T1, T2, faction, pirate, unique, etc.), just ask.
Ship Reimbursement
For details on our ship reimbursement program, please read these notes.
Tables
Reading the tables assumes that you understand these terms. If you don't, try here.
A more detailed listing of ships, modules, and rigs is here.
Ship Table
Type of Ship | No Title | Freshman | Sophomore | Graduate | Notes |
---|---|---|---|---|---|
T1 (Including Capitals) | |||||
T2 | |||||
T3 | |||||
Faction | Faction ships are produced by the 4 main empire navies. | ||||
Pirate | Pirate ships are those with dual-race skill bonuses, which are those produced by the NPC pirate corporations and Sisters of Eve. | ||||
Unique | The Zephyr can be used by younger players in wormholes. | ||||
Supercapitals | These can be used with Director authorization |
Module Table
Type of Module | No Title | Freshman | Sophomore | Graduate |
---|---|---|---|---|
T1 or T2 Modules (Meta 0-5) | ||||
Faction Modules (Meta 6-8) | ||||
Deadspace and Officer Modules (Meta 9+) |
Rigs Table
Type of Rig | No Title | Freshman | Sophomore | Graduate |
---|---|---|---|---|
T1 (Meta 0) | ||||
T2 (Meta 5) |
Travel Advisories
Read the guidelines for Travel Advisories.
Tips to Survive
Read our tips on how to survive during wartime.
Requests for Clarification
All requests for clarification must be made directly to the Student Guidance Department. Should they not be able to assist then they will defer to the Directors. If in doubt, avoid the element which is unclear until clarified. You may also post questions in the thread "WSOP questions go here." Please don't initiate forum posts questioning the WSOP as this often leads to misinformation, arguments and confusion for all.
Consequences can be reviewed in the Student Guidance Department wiki under point 7 of "I screwed up with the WSOP. What can I expect?"