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Creating a Planetary Industry Alt: Difference between revisions

From EVE University Wiki
m The Alt PI Training Plan: fixed skill names in training plan to reflect Odyssey 1.1
m started cleanup
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[[File:Tyrannis03Small.jpg|thumb|Tyrannis]]
[[File:Tyrannis03Small.jpg|thumb|Tyrannis]]
This is a guide for skilling and maintaining a [[Planetary Interaction]] (PI) alt character for your main account in about 12 1/2 days with the goal of earning a semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. This guide will explain the skills required, the skill plan to follow, estimated amounts of money needed to start, and some estimates of how much money you can expect to make. Although this guide will not cover the actual way to conduct PI, the Uniwiki has some well-written pages on how to get started and set up your planets. Also, [[User:Seamus Donohue|Seamus Donohue]] of Eve University has made some wonderful training videos on YouTube, which I encourage you to watch to learn the process.
This is a guide for skilling and maintaining a [[Planetary Interaction]] (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. This guide will provide the skill plan to follow, estimated amount of money needed to start, and estimates of how much money you can expect to make. Although this guide will not cover the actual way to conduct PI, the Uniwiki has some well-written pages on how to get started and set up your planets. Additionally, [[User:Seamus Donohue|Seamus Donohue]] of Eve University has made some wonderful training videos on YouTube, which I encourage you to watch to learn the process.


== Introduction ==
== Introduction ==
[[File:PlanetOfficeStar.png|thumb|right|All these planets are yours...]]
[[File:PlanetOfficeStar.png|thumb|right|All these planets are yours...]]
Planetary Interaction is an excellent way to make money in Eve. The skills required are relatively easy to achieve and the startup costs aren't very high. The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve.  However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple.
Planetary Interaction is an excellent way to make money since the skills required are relatively easy to attain and the startup costs aren't very high. There are three character slots on every Eve account and it is a missed opportunity to not do something useful with all of them. Since only one character can be trained at a time per account, you must forfeit training time on your main--unless you purchase PLEX to enable multiple characters to train concurrently.  The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve.  However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple.


Training the skills required to master PI can take several weeks to reach the level five tier, and it's a good idea to have your main be able to run several colonies that can make POS fuel and other useful products for use or sale. But, that takes away from your toon's combat training. However, there are two other slots on every account, and it is a missed opportunity to not do something useful with them. The hard part is giving up time training your main, since only one character can be trained at a time per account. Fortunately, however, CCP has introduced Dual-Training into the latest build (Odyssey). You can now purchase PLEX and use it to allow more than one character to train on the same account for a period of 30 days. The train will take between 12-25 days, so if you decide not to use PLEX to dual train, this is how much training time you will be giving up on your main. Soon, though, you can have one or both additional toons churning out materials you can sell, or even use to manufacture P3 or P4 items, which can pull in a lot of money, as well.
This plan will provide you with a character capable of the following in 12-1/2 days with attribute remaps:
 
This plan will provide you with a character capable of the following in 12 1/2 days with attribute remaps:


# A PI character that can run five planets with basic scanning and decent upgrade abilities
# A PI character that can run five planets with basic scanning and decent upgrade abilities
# Racial industrial pilot skill to three (III) to haul your delicious goods to market
# Gallente industrial pilot skill to three (III) to haul your delicious goods to market
# Basic navigation skills so you can fly around a little quicker
# Basic navigation skills so you can fly around a little quicker
# Basic trade skills to sell several orders with slightly less taxes to "the Man"
# Basic trade skills to sell several orders with slightly less taxes to "the Man"
# Basic fitting skills, which will include the use of Expanded Cargohold IIs


===What's The Big Idea?===
===What's The Big Idea?===
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The general concept of this plan is intended to:
The general concept of this plan is intended to:


# Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!).
# Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!)
# Pay for itself and still make money for your main. The cost of PI is pretty high in high-sec, but will turn a profit, even after the Crucible expansion. This plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec.
# Pay for itself and still make money for your main. The cost of PI is pretty high in high-sec, but will turn a profit; this plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec
# Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your toon only what he needs to serve his Main character master.
# Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your toon only what he needs to serve his Main character master


== The Alt PI Training Plan ==
== The Alt PI Training Plan ==
[[File:SkillBook.png|thumb|right|Skills!]]
[[File:SkillBook.png|thumb|right|Skills!]]
Alright, so you've randomized your way through the character creator, and have a fat wad of cash in your new alt's account (see financing below). Now it's time to be careful and patient. This plan is predicated on using both remaps you'll have available. Scary, yes, but remember this toon is just for PI, nothing more. And, if you do decide to train this character further, you'll be maxed on Intelligence, which isn't too terrible. You certainly don't have to remap, either, it will just take about 14 1/2 days instead of 12.
Alright, so you've randomized your way through the character creator, and have a fat wad of cash in your new alt's account (see financing below). Now it's time to be careful and patient. This plan is predicated on using both remaps you'll have available. Scary, yes, but remember this toon is just for PI, nothing more. If you do decide to train this character further, you'll be maxed on Intelligence, which isn't too terrible. You certainly don't have to remap, either, it will just take about 14-1/2 days instead of 12.


Purchase, beg for, or steal the following books (but do NOT steal from the Uni):
Purchase the following books:


# Command Center Upgrades
# Command Center Upgrades