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So depending on the module you fit make sure your in range before you make your intentions clear. | So depending on the module you fit make sure your in range before you make your intentions clear. | ||
==== Activating your offensive modules and overheating when necessary ==== | |||
This should be the easy bit but some people still get it wrong. Activating your modules is never the problem as they are either on or off, the problems start when you involve overheating. To overheat you need to have trained {{Skill | |||
| skill = Thermodynamics | |||
| desc = Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. | |||
| 1 = Intelligence | |||
| 2 = Memory | |||
| pre = Capacitor Management Level III, Power Grid Management Level III, Science Level IV, Power Grid Management Level IV. | |||
}} | |||
The problems start when you get caught up trying to remember everything that you need to be doing, then forget that you have overheated your modules and burn them out! | |||
I am still working on this page check back soon for more updates [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=36884 Br00ksy] ([[User:Br00ksy|Br00ksy]] ([[User talk:Br00ksy|talk]]) 00:17, 28 March 2014 (UTC)) | I am still working on this page check back soon for more updates [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=36884 Br00ksy] ([[User:Br00ksy|Br00ksy]] ([[User talk:Br00ksy|talk]]) 00:17, 28 March 2014 (UTC)) | ||