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Basic skills: Difference between revisions

From EVE University Wiki
m CPU: Added link and fixed formatting
Updated a bunch of skill descriptions.
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== Electronic Warfare ==
== Electronic Warfare ==


*{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of CPU needs for all modules requiring Electronic Upgrades per skill level.''
*{{sk|Electronic Warfare}} (Caldari) : ''5% less capacitor need for ECM and ECM Burst systems per skill level.''
*{{sk|Electronic Warfare}} (Caldari) : ''5% less capacitor need for ECM and ECM Burst systems per skill level.''
*{{sk|Frequency Modulation}} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.''
*{{sk|Frequency Modulation}} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors,Tracking Links, Remote Sensor Boosters and Target Painters per skill level.''
*{{sk|Long Distance Jamming}} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.''
*{{sk|Long Distance Jamming}} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Link, Remote Sensor Boosters and Target Painters per skill level.''
*{{sk|Sensor Linking}} (Gallente) : ''5% less capacitor need for sensor link per skill level.''
*{{sk|Sensor Linking}} (Gallente) : ''5% less capacitor need for sensor link per skill level.''
*{{sk|Target Painting}} (Minmatar) : ''5% less capacitor need for target painters per skill level.''
*{{sk|Target Painting}} (Minmatar) : ''5% less capacitor need for target painters per skill level.''
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== Exploration ==
== Exploration ==


*{{sk|Archaeology}} : ''5% increase in chance of archaeological find per level.''
*{{sk|Archaeology}} : ''Gives +10 Virus Coherence per level.''
*{{sk|Astrometrics}} : ''Allows one additional probe in space per level.''
*{{sk|Astrometrics}} : ''+5% scan strength, -5% max scan deviation, and -5% scan probe scan time per level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of CPU needs for all modules requiring Electronic Upgrades per skill level.''
*{{sk|Hacking}} : ''5% increase in chance of data retrieval per level.''
*{{sk|Hacking}} : ''Gives +10 Virus Coherence per level.''
*{{sk|Salvaging}} : ''5% increase in chance of salvage retrieval per level.''
*{{sk|Salvaging}} : ''100% increase in chance of salvage retrieval per additional level.''
*{{sk|Survey}} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.''
*{{sk|Survey}} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.''


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===CPU===
===CPU===
*{{sk|CPU Management}} : ''5% Bonus to ship CPU output per skill level.''
*{{sk|CPU Management}} : ''5% Bonus to ship CPU output per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of CPU needs for all modules requiring Electronic Upgrades per skill level.''
*{{sk|Energy Grid Upgrades}} : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.''
*{{sk|Energy Grid Upgrades}} : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.''
*{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
*{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
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*{{sk|Small Hybrid Turret}} (Caldari and Gallente) : ''5% Bonus to small hybrid turret damage per level.''
*{{sk|Small Hybrid Turret}} (Caldari and Gallente) : ''5% Bonus to small hybrid turret damage per level.''
*{{sk|Small Projectile Turret}} (Minmatar) : ''5% Bonus to small projectile turret damage per level.''
*{{sk|Small Projectile Turret}} (Minmatar) : ''5% Bonus to small projectile turret damage per level.''
*{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.''
*{{sk|Rapid Firing}} : ''4% bonus per skill level to weapon turret rate of fire.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
*{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
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*{{sk|Acceleration Control}} : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.''
*{{sk|Acceleration Control}} : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.''
*{{sk|Afterburner}} : ''10% bonus to Afterburner duration per skill level.''
*{{sk|Afterburner}} : ''5% reduction to afterburner duration and 10% reduction in afterburner capacitor use per skill level.''
*{{sk|Evasive Maneuvering}} : ''5% improved ship agility for all ships per skill level.''
*{{sk|Evasive Maneuvering}} : ''5% improved ship agility for all ships per skill level.''
*{{sk|Fuel Conservation}} : ''10% reduction in afterburner capacitor needs per skill level.''
*{{sk|Fuel Conservation}} : ''10% reduction in afterburner capacitor needs per skill level.''
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== Tackling ==
== Tackling ==


*{{sk|Propulsion Jamming}} : ''5% reduction to warp scrambler and stasis web capacitor need per skill level.''
*{{sk|Propulsion Jamming}} : ''5% reduction to warp scrambler, warp disruptor, and stasis web capacitor need per skill level.''


== Targeting ==
== Targeting ==