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Living in Wormhole Space: Difference between revisions

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I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there. If you want to see how PvP in Wormholes looks like, be sure to check out the link below and watch the PvP videos. Perhaps one day we will meet out in the unknown :)
I won't give out any of our secrets about how to be successful in PvP in W-space, but be aware that it plays a major role in W-space, and no one can feel safe out there. If you want to see how PvP in Wormholes looks like, be sure to check out the link below and watch the PvP videos. Perhaps one day we will meet out in the unknown :)
=== Rolling Wormholes ===
Rolling a wormhole is the act of intentionally collapsing a wormhole.
Static wormholes are often rolled in the hope that the wormhole replaces it is "better". What does better mean? It depends. It may be that the previous wormhole was "EOL" (End of Life) or "crit" (critical) and you are looking for a new wormhole that you can safely move ships through without getting stuck on the other side. It could be that you're looking for a K-space connection that is closer to a particular system. Or maybe you're just looking for a wormhole with a higher chance of PvP or PvE. Continuously rolling a wormhole to find one that matches certain criteria is known as "Rage Rolling".
Dynamic wormholes are usually rolled because you just want it gone. Usually this is because you are worried about what is on the other side. But sometimes you may want to trap someone inside. Maybe some fool just jumped a nice ship into your system and you want to cut him them off from backup or keep them from escaping.
Either way just treat it as an "Unwanted Wormhole" and proceed acordingly.


== Unwanted Wormholes  ==
== Unwanted Wormholes  ==
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'''Unwanted K162's'''<br>  
'''Unwanted Wormholes'''<br>  


Remember how I told you to keep track of the signature ID's in the system? Well, this is how you find out if there's a new incoming wormhole. You scan your system and find a signature ID that wasn't there before, it shows up as an unknown, and later it turns out to be a K162 incoming wormhole. We don't want that. We want it gone, and now. This is what you need to do to close it:  
Remember how I told you to keep track of the signature ID's in the system? Well, this is how you find out if there's a new incoming wormhole. You scan your system and find a signature ID that wasn't there before, it shows up as an unknown, and later it turns out to be a wormhole. We don't want that. We want it gone, and now. This is what you need to do to close it:  


*Jump to the other side, check for hostiles, and check the ID of the wormhole on the other side. For example it might be C427.
*Jump to the other side, check for hostiles, and check the ID of the wormhole on the other side. For example it might be C427.