Difference between revisions of "Kronos (expansion)"
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CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | ||
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing] | *[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing] | ||
− | *[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] | + | *[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of |
− | *[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the | + | *[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes. |
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics. | *[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics. | ||
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices. | *[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices. | ||
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses. | *[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses. |
Revision as of 23:40, 2 May 2014
EVE Online: Kronos is an expansion scheduled to be released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships.
New Point Release Schedule
CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 9 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example.
Industry Overhaul
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
- Refining & Reprocessing
- Building Better Worlds - Overview of
- Industry UI - The user interface to accompany the gameplay changes.
- Researching, The Future - Research related updates, cleanup, new mechanics.
- The Price of Change - New dynamic job cost system instead of the current static prices.
- Team Up: Industry Work Teams - A brand new team system, culminating in system-wide production bonuses.