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User:Noemie belacqua/Sandbox4: Difference between revisions

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Started draft on "deadspace and acceleration gates"
 
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:''This is a draft page on "deadspace and acceleration gates"
:''This is a draft page on "deadspace and acceleration gates"
= Deadspace =
= Deadspace =
Deadspace cannot be warped ''into'', the only way to get in is to use acceleration gates. If give command to warp to something in deadspace (eg bookmark, beacon, fleet member), will land at acceleration gate (so no need to bookmark acceleration gate). Acceleration gates may have ship size restrictions or other access conditions (eg clear all enemies from area, have key (single- or multiple-use)). Need to be close (2000m?) to the acceleration gate to use it. Unlike warp, acceleration gate will always "deposit" you at a predetermined spot (unlike warp, where you can warp at X km from a target) - keep in mind for combat, as it may land you very close to enemies. Can use MJD in deadspace pocket. Can warp within the deadspace pocket (probably not)?  
Deadspace cannot be warped ''into'', usually the only way to get in is to use acceleration gates. If give command to warp to something in deadspace (eg bookmark, beacon, fleet member), will land at acceleration gate (so no need to bookmark acceleration gate). Acceleration gates may have ship size restrictions or other access conditions (eg clear all enemies from area, have key (single- or multiple-use)). Need to be close (2000m?) to the acceleration gate to use it. Unlike warp, acceleration gate will always "deposit" you at a predetermined spot (unlike warp, where you can warp at X km from a target) - keep in mind for combat, as it may land you very close to enemies. Can use MJD in deadspace pocket. Can warp within the deadspace pocket (probably not)?  
 
Some deadspace pockets don't have acceleration gates, if you warp to them you will arrive at a warp-in spot (sometimes marked with a beacon). If you try to warp to any other object/bookmark within the deadspace pocket, you will still land at the warp-in spot.


Can always warp ''out'' of a deadspace pocket, except to the pocket's acceleration gate.
Can always warp ''out'' of a deadspace pocket, except to the pocket's acceleration gate.