Difference between revisions of "User:Noemie belacqua/Sandbox4"

From EVE University Wiki
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
:''This is a draft page on "deadspace and acceleration gates"
 
:''This is a draft page on "deadspace and acceleration gates"
 
= Deadspace =
 
= Deadspace =
Deadspace cannot be warped ''into'', the only way to get in is to use acceleration gates. If give command to warp to something in deadspace (eg bookmark, beacon, fleet member), will land at acceleration gate (so no need to bookmark acceleration gate). Acceleration gates may have ship size restrictions or other access conditions (eg clear all enemies from area, have key (single- or multiple-use)). Need to be close (2000m?) to the acceleration gate to use it. Unlike warp, acceleration gate will always "deposit" you at a predetermined spot (unlike warp, where you can warp at X km from a target) - keep in mind for combat, as it may land you very close to enemies. Can use MJD in deadspace pocket. Can warp within the deadspace pocket (probably not)?  
+
Deadspace cannot be warped ''into'', usually the only way to get in is to use acceleration gates. If give command to warp to something in deadspace (eg bookmark, beacon, fleet member), will land at acceleration gate (so no need to bookmark acceleration gate). Acceleration gates may have ship size restrictions or other access conditions (eg clear all enemies from area, have key (single- or multiple-use)). Need to be close (2000m?) to the acceleration gate to use it. Unlike warp, acceleration gate will always "deposit" you at a predetermined spot (unlike warp, where you can warp at X km from a target) - keep in mind for combat, as it may land you very close to enemies. Can use MJD in deadspace pocket. Can warp within the deadspace pocket (probably not)?  
 +
 
 +
Some deadspace pockets don't have acceleration gates, if you warp to them you will arrive at a warp-in spot (sometimes marked with a beacon). If you try to warp to any other object/bookmark within the deadspace pocket, you will still land at the warp-in spot.
  
 
Can always warp ''out'' of a deadspace pocket, except to the pocket's acceleration gate.
 
Can always warp ''out'' of a deadspace pocket, except to the pocket's acceleration gate.
Line 16: Line 18:
  
 
Information on ship restrictions, and what to find on other side of acceleration gate: eve-survival, official eve wiki, uni wiki, google.
 
Information on ship restrictions, and what to find on other side of acceleration gate: eve-survival, official eve wiki, uni wiki, google.
 
 
{| class=wikitable style="text-align:center;"
 
!
 
! colspan=2 | Amarr
 
! colspan=2 | Minmatar
 
|-
 
| Region
 
| Bleak Lands
 
| Devoid
 
| Heimatar
 
| Metropolis
 
|-
 
| Constellation
 
| Sasen<br>Tandoiras<br>Vaarma
 
| Semou<br>Jayai
 
| Hed<br>Huvilma
 
|Essin<br>Tiat<br>Eugidi<br>Angils<br>Aldodan
 
|-
 
|}
 
 
AMARR
 
Devoid Region:
 
Semou and Jayai Constellations
 
The Bleak Lands Region:
 
Sasen, Tandoiras and Vaarma Constellations
 
 
Caldari Space
 
The Citadel Region:
 
Ieyama and Isoma Constellations
 
Black Rise Region:
 
Inolari, Ishaga, Kurala and Okakuola Constellations
 
 
Gallente Space
 
Essence Region:
 
Jeon and Vieres Constellations
 
Verge Vendor Region:
 
Obray and Woenckee Constellations
 
Placid Region:
 
Amevync, Pegeler, Serthoulde, Viriette and Fislipesnes Constellations
 
 
Minmatar Space
 
Heimatar Region:
 
Hed and Huvilma Constellations
 
Metropolis Region:
 
Essin, Tiat, Eugidi, Angils and Aldodan Constellations
 

Latest revision as of 14:06, 26 May 2014

This is a draft page on "deadspace and acceleration gates"

Deadspace

Deadspace cannot be warped into, usually the only way to get in is to use acceleration gates. If give command to warp to something in deadspace (eg bookmark, beacon, fleet member), will land at acceleration gate (so no need to bookmark acceleration gate). Acceleration gates may have ship size restrictions or other access conditions (eg clear all enemies from area, have key (single- or multiple-use)). Need to be close (2000m?) to the acceleration gate to use it. Unlike warp, acceleration gate will always "deposit" you at a predetermined spot (unlike warp, where you can warp at X km from a target) - keep in mind for combat, as it may land you very close to enemies. Can use MJD in deadspace pocket. Can warp within the deadspace pocket (probably not)?

Some deadspace pockets don't have acceleration gates, if you warp to them you will arrive at a warp-in spot (sometimes marked with a beacon). If you try to warp to any other object/bookmark within the deadspace pocket, you will still land at the warp-in spot.

Can always warp out of a deadspace pocket, except to the pocket's acceleration gate.

The acceleration gate to a deadspace pocket may itself be in another deadspace pocket, forming a "complex" ("series of rooms") (eg higher-level combat missions). Sometimes these even branch (example from high-level mission).

Deadspace pockets are encountered:

  • In many missions
  • FW complexes (technically a misnomer, as they are only composed of one deadspace pocket and not several connecting pockets)
  • cosmic signature combat sites (DED complexes and unrated complexes)

MWD used to be disabled in deadspace, but this is no longer the case. All other sensors (eg D-Scan, scan probes) work as normal. Can be useful for defense: enemy players cannot warp directly to you, they must first warp to the acceleration gate, and then use the acceleration gate to enter the complex (and even then you know exactly where they will land).

Information on ship restrictions, and what to find on other side of acceleration gate: eve-survival, official eve wiki, uni wiki, google.