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User:Noemie belacqua/Sandbox6: Difference between revisions

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===Drone control range===
===Drone control range===
You can only command a drone to attack/repair/mine a target if that target is within a certain range of your ship; this range is known as the "drone control range". By default, your control range is 20km, which means that you can only order a drone to attack an enemy ship if it's within 20km of your ship. This range can be extended by training [[#Skills|skills]] or installing [[#Modules|modules]] on your ship.  
You can only command a drone to attack/repair/mine a target if that target is within a certain range of your ship; this range is known as the "drone control range". By default, your control range is 20km, which means that you can only order a drone to attack an enemy ship if it's within 20km of your ship. This range can be extended by training [[#Skills|skills]] or installing [[#Modules|modules]] on your ship.  
===Drone navigation===
<!-- also the non-combat drones? -->
All drones (except the stationary sentry drones) have a built-in microwarp drive (MWD), allowing them to travel quickly to engage a target. Once they arrive near their targets, they shut down their MWD, orbit the target, and fire their weapons. This means that, unlike for the other weapons systems in EVE (lasers, projectiles, hybrids, and missiles), drones first have to travel to the target, and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long (at their non-MWD speed). Larger drones (medium and heavy drones) in particular are almost useless against fast frigates for this reason.
There are skills and modules to improve your drone's MWD speed, but you cannot improve your drone's non-MWD speed.


== Drone type overview ==
== Drone type overview ==
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:These drones '''{{co|wheat|mine asteroids}}''' to produce ore.  
:These drones '''{{co|wheat|mine asteroids}}''' to produce ore.  


=== More specific info on l/m/h/s ===
== Subcapital combat drones ==
 
'''{{co|wheat|Light drones}}''':
* Use 5m<sup>3</sup> space and 5Mbit/sec bandwidth
* Move and track targets very fast
* Are the best drones to use against frigates and destroyers
 
'''{{co|wheat|Medium drones}}''':
* Use 10m<sup>3</sup> space and 10Mbit/sec bandwidth
* Move and track moderately fast
* Are the best drones to use against cruisers, and are also good against battlecruisers
 
'''{{co|wheat|Heavy drones}}''':
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
* Move and track slowly, but do lots of damage
* Are good against battleships, and can handle battlecruisers
 
'''{{co|wheat|Sentry drones}}''':
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth
* Cannot move in space
* Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets
* Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away
 
Each race has their its own light, medium, heavy, and sentry drones, and they each do primarily one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage).
 
{| class=wikitable style="font-size:90%;text-align:center;"
|-
! rowspan=2 style="background-color:#333333;" | Race
! rowspan=2 style="background-color:#222222;" | Light
! rowspan=2 style="background-color:#222222;" | Medium
! rowspan=2 style="background-color:#222222;" | Heavy
! rowspan=2 style="background-color:#222222;" | Sentry
! colspan=2 style="background-color:#222222;" | Damage
|-
! style="background-color:#222222;" | Primary
! style="background-color:#222222;" | Secondary
|-
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Amarr''' <!--{{icon|amarr|48px|Amarr Empire}} -->
| style="padding: 0.2em 0.5em" | Acolyte
| style="padding: 0.2em 0.5em" | Infiltrator
| style="padding: 0.2em 0.5em" | Praetor
| style="padding: 0.2em 0.5em" | Curator
| {{icon|em damage|32px|EM damage}}
| {{icon|th damage|32px|Thermal damage}}
|-
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Caldari''' <!--{{icon|caldari|48px|Caldari State}}-->
| style="padding: 0.2em 0.5em" | Hornet
| style="padding: 0.2em 0.5em" | Vespa
| style="padding: 0.2em 0.5em" | Wasp
| style="padding: 0.2em 0.5em" | Warden
| {{icon|ki damage|32px|Kinetic damage}}
| {{icon|th damage|32px|Thermal damage}}
|-
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Gallente''' <!--{{icon|gallente|48px|Gallente Federation}} -->
| style="padding: 0.2em 0.5em" | Hobgoblin
| style="padding: 0.2em 0.5em" | Hammerhead
| style="padding: 0.2em 0.5em" | Ogre
| style="padding: 0.2em 0.5em" | Garde
| {{icon|th damage|32px|Thermal damage}}
| {{icon|ki damage|32px|Kinetic damage}}
|-
| style="background-color:#333333;padding: 0.2em 0.5em" | '''Minmatar''' <!--{{icon|minmatar|48px|Minmatar Republic}}-->
| style="padding: 0.2em 0.5em" | Warrior
| style="padding: 0.2em 0.5em" | Valkyrie
| style="padding: 0.2em 0.5em" | Berserker
| style="padding: 0.2em 0.5em" | Bouncer
| {{icon|ex damage|32px|Explosive damage}}
| {{icon|ki damage|32px|Kinetic damage}}
|-
| colspan=7 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All combat drones do the primary damage type. 'Integrated', 'Augmented', fighters, and fighter-bombers also do the secondary damage type.
|}
 
=== Faction comparison ===
Within a drone class (e.g. medium drones), each faction's drones have strengths and weaknesses compared to the other factions'.
 
==== Light, medium and heavy drones ====
* Minmatar drones are the fastest drones (50% faster than Gallente drones), and so excel at chasing fast ships. However, they do the lowest damage.
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
* Amarr and Caldari drones fall between Gallente and Minmatar drones in terms of damage and speed (Caldari drones do a little less damage than Gallente drones, but are a bit faster; Amarr drones do a little more damage than Minmatar drones, but are a bit slower). Additionally, these drones orbit a little further away from their targets, making them apply their damage more consistently, and are a little tougher (+25% more hit points, compared with Minmatar and Gallente drones).
 
Therefore, the four race's drones represent a sliding scale between damage and speed:
 
{| class=wikitable style="font-size:90%;text-align:center;"
|-
! Race
! Damage
! Speed
|-
| Minmatar
|
| +50%
|-
| Amarr
| +8%
| +37%
|-
| Caldari
| +15%
| +13%
|-
| Gallente
| +23%
|
|-
|}


=== Faction comparison (across l/m/h) ===
==== l/m/h ====
* A sliding graph scale showing where each race's drones excel
* A sliding graph scale showing where each race's drones excel
** Damage: Gal > Cal > Am > Min
** Damage: Gal > Cal > Am > Min
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=== T2, faction, augmented, integrated ===
=== T2, faction, augmented, integrated ===
There are five [[Techs, Tiers and Meta levels|varieties]] of drone within each race's drone lineup:
*A basic '''{{co|wheat|Tech 1}}''' drone
*A '''{{co|wheat|Tech 2}}''' drone, which is more powerful than its Tech 1 counterpart, but requires additional skills
in [[Techs, Tiers and Meta levels|Tech 1, Tech 2, and Faction]] varieties. Additionally, each T1 and T2 drone has an enhanced version (called 'Integrated' and 'Augmented', respectively), which is produced from loot recovered from rogue drone NPC enemies. Each faction's drones do one damage type ('Integrated' and 'Augmented' also do  Therefore, for instance, the Gallente have:
*General info on the advantages (and prerequisites) of T2, faction, augmented, integrated
*General info on the advantages (and prerequisites) of T2, faction, augmented, integrated
==== L/M/H ====
==== L/M/H ====