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Turret damage: Difference between revisions

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m Base damage: grammar correction
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==Base damage==
==Base damage==
All turrets have a base damage, this is a fixed number. The volley damage that your turrets do will be spread around this number. The higher the number the more damage the turret will do when it hits. It is calculated from the turret's Damage Multiplier attribute and the ammo's damage values. This is before any resistances is taken into consideration. A high base damage means that your guns hit hard (but do not mistake this for DPS (damage per second) since that also depends on how often the guns may fire). The base damage is always a bit below the average damage (about 1.5% lower) when there is a 100% hit chance because of the rare-but-powerful perfect hits.
All turrets have a base damage, this is a fixed number. The volley damage that your turrets do will be spread around this number. The higher the number the more damage the turret will do when it hits. It is calculated from the turret's Damage Multiplier attribute and the ammo's damage values. This is before any resistances are taken into consideration. A high base damage means that your guns hit hard (but do not mistake this for DPS (damage per second) since that also depends on how often the guns may fire). The base damage is always a bit below the average damage (about 1.5% lower) when there is a 100% hit chance because of the rare-but-powerful perfect hits.


'''Example:''' A small turret has a damage multiplier of ×1.725, and is loaded with an ammo type that does 7 EM and 5 Thermal damage. The base damage is then 1.725 × (7 + 5) = 20.7.
'''Example:''' A small turret has a damage multiplier of ×1.725, and is loaded with an ammo type that does 7 EM and 5 Thermal damage. The base damage is then 1.725 × (7 + 5) = 20.7.